Flipping fantastic on every level. Creative, visually beautiful, great escalation of challenge. 10/10
AGuyNamedEdward
Creator of
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I LOVED it. Co-op cooking simulator where you have to fly a ship around to pick up ingredients is so great.
This REALLY feels like something that could go farther. (I missed what I was supposed to do with the donuts after I made them?)
I have two thoughts for you, if you decide to go forward:
- I really wanted to be able to kite the missiles into hitting the cows / rocks / etc. :D
- It might be interesting if all the "automatic" functions of the kitchen were handled by the pilot. So the chef places the ingredients in the device, and then the pilot does something to make it happen. (Example: if you're baking, they have to fly over a big chimney and get the ship toasty hot. If you're going to blend something, they have to jitter the ship around, etc).
Just popcorn ideas, feel free to ignore if they don't work. But either way: GREAT work. :)
Really interesting start with the short story. It definitely hit all the beats of "awakening AI intelligence" - I think it would have been awesome to take the ball even further and get into the character's motivations a bit deeper.
For example: why does P35 / Porter want a name without numbers? What makes them want to be more like the scientists/lab folk instead of deciding - for example - think they are special for having such a unique name? As a being that interprets the world through numbers, why not prefer a system of binary on/offs for a name? Etc
REALLY enjoyed the mechanic of this. The game even locked up and I rebooted to keep playing.
Would dig this as a mobile app with randomly generated levels (would also work if you did it with sliding tiles w/numbers on them instead of hats, though the rats/hats/bats was very cute)
Only one issue: hard to tell exactly who has more hats when it's very close. A few times I lost a level because I didn't realize they had one more than me.