Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AGuyNamedEdward

47
Posts
9
Followers
17
Following
A member registered Jun 17, 2019 · View creator page →

Creator of

Recent community posts

Flipping fantastic on every level.  Creative, visually beautiful, great escalation of challenge. 10/10 

(1 edit)

I LOVED it.  Co-op cooking simulator where you have to fly a ship around to pick up ingredients is so great.

This REALLY feels like something that could go farther.  (I missed what I was supposed to do with the donuts after I made them?)

I have two thoughts for you, if you decide to go forward:

  1. I really wanted to be able to kite the missiles into hitting the cows / rocks / etc. :D
  2. It might be interesting if all the "automatic" functions of the kitchen were handled by the pilot.  So the chef places the ingredients in the device, and then the pilot does something to make it happen.  (Example: if you're baking, they have to  fly over a big chimney and get the ship toasty hot.  If you're going to blend something, they have to jitter the ship around, etc).

Just popcorn ideas, feel free to ignore if they don't work. But either way: GREAT work. :)

(1 edit)

The art was very sharp and clean, and loved the little panda face. :) (best time: 42)

Really fun experience! If there had been a way to skip to the faster speed immediately, I would have jumped in for a second go!

There are so many awesome moments in this piece.  Their refusal to stop looking for each other - I went through several possible endings.  Really really good stuff. :)

I wasn't ready for the intense twist at track 9.

Probably one of the coolest survival horror games I've played.  Utterly fun.

You're playing it right now.

I got 50 before the shark got me, but at that point I felt bad for him anyway, he looked very hangry. :D

I loved how you changed the pickups between coins and treasure chests, it helped keep it fresh.  Good work. :)

I REALLY liked this.  The little diving helmet around the man, and when he said "same", made me laugh out loud.  Great job! :)

(1 edit)

Yeah, I ran out of time to close the game loop, but I'm finishing it up today/tomorrow, so there will be lots of fun poker to play. :)

Dat movement doe, very smooth

Really flipping awesome, hoping to get to finish. I think I found a bug where if you take the card out of the room, it disappears, and then it sorta is gone after that?

Really dug the humor - the interface was a little slow for me, and it made it a bit frustrating.  But definitely points for style. :)

Definitely a cool idea, and the vibe felt good.  I hit multiple sub-six rolls and I'm not a very good shooter, so it sorta limited my ability to enjoy it. :)

Hey there!  How should I credit you?  Just tossed the blur plugin into the game and it went it so smooth. :D

This really seems like a fun thing to do with friends. Hanging onto this for future use. :)

Shoot, was going to try this, but it looks like I have to open it in Unity? Am I missing something?

Really interesting start with the short story.  It definitely hit all the beats of "awakening AI intelligence" - I think it would have been awesome to take the ball even further and get into the character's motivations a bit deeper.  

For example: why does P35 / Porter want a name without numbers?  What makes them want to be more like the scientists/lab folk instead of deciding - for example - think they are special for having such a unique name?   As a being that interprets the world through numbers, why not prefer a system of binary on/offs for a name?  Etc

Same

As a fan of dice-based character builders like Fiasco, this read like a really fun experience.

Good stuff!

ARGH WHAT A TEASE!!  I was so ready to graduate from World's Worst to "Slightly less Than World's Worst!"

Having read through your entire Papers, Please and Return of the Obra Dinn (sea shanty noir) threads on TigSource, it's kind of awesome to be caught up for "season 3" of dukope.

Actually really enjoyed this, but couldn't quitemake it to the end.  The audio and picture started glitching and I could barely move 30 meters per Geronimo.

1) Dialogue was super cute ("I will allow you because you have drip (nice drip)"

2) Grapple-frog

3) I am now king of the drip.


Really fun stuff!  One of my favorites so far.

Was a little confused, tbh - what was happening? :D

One quick thought:

If I have to use E to interact, it would be awesome to be able to use WASD to move.  Using the arrow keys meant I used my left hand to interact, my right hand to move, and then a mouse to click through the menus (instead of E?)

REALLY enjoyed the mechanic of this.  The game even locked up and I rebooted to keep playing.


 Would dig this as a mobile app with randomly generated levels (would also work if you did it with sliding tiles w/numbers on them instead of hats, though the rats/hats/bats was very cute)


Only one issue: hard to tell exactly who has more hats when it's very close. A few times I lost a level because I didn't realize they had one more than me.

I want a T-shirt for winning, and it should say "Van Gogh F*** Yourself"

Really love the idea of attacking old trashy Geocities websites - and thought you captured the look really well!  I did find I was able to get into a bit of a routine (Spec. Attack, then spam attack) to win.  Good gamjamminess!

If I'm honest, submitting an essay as a game felt a bit like you weren't taking the jam seriously, which is a shame, because I definitely support the message, and I wish there were games out there dealing with this subject matter.

Imma have me a game on thar

No more pompous game exists in this jam.

As ever, your microcosms are polished and feel fantastic. :)

WHAT A VISION

(2 edits)

Just downloaded last night.  I'm honestly crazy impressed. About to put out my first alpha and I don't think it's anywhere near as polished as yours is.  Is there somewhere I can sign up for the full game?  

Create a steam page, man, lemme wishlist that thing.

I think I did? The only thing I missed was looking for the evidence at the very end.

Those were great puzzles!!  Good game.