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Alex Davies

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A member registered Oct 12, 2018 · View creator page →

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You can't reflect inside of a block. If you try to do it, you will stay on the same side and the boxes will reflect, leaving you and the boxes on opposite sides of the mirror.

A great concept, but I feel it slightly misses the theme, which is a shame, because this is such a good little game.

This game's great! The idea is nothing special, but the puzzles are soooo well made that it's ended up as one of my favourite games of the entire jam.

I did find a couple of bugs, though. When restarting the level, sometimes the food doesn't reset (it stays turned over when it wasn't originally), and you are able to undo a move without undoing a turn, meaning you can repeat this the completely control the state of the whole board, before any microphages have even moved.

Really challenging for some of the levels. The movement sometimes feels a bit floaty - especially at higher madness, but I guess that's kind of the point . Also, your sound and music was perfect for the game's tone and theming.

As others have said, the cost should be tied to action movement, not inputs, but I love the idea. The first couple of levels just feel like a maze with a gimmick, but later on it's fun trying to plan out a route to best expend your movement. 

Nice idea, great execution. It's a shame that you didn't have time for sounds, because other than that this is one of the most polished entries I've seen.

It's a neat idea, but a bit more challenge to require more planning or strategy would have been nice.

This is a great idea - it fits the theme perfectly without feeling annoying, and the execution is flawless. My favourite game of the jam!

I love the way that the music cuts out when you stop. Reminds me of loony tunes when characters begin to sing but get interrupted. This is by far the funniest game I've played from the jam.

It's a neat little concept, but I feel like you should get some time to prepare - the only time I had any success was by just covering as much of the area with vines as possible.

A great infinite runner, but the link to the theme feels a little bit weak. I actually think that it would be fun to tone done the speed, and have one person control both cars in the multiplayer mode.

My only real qualm is that the hitboxes for obstacles feel a little bit too big. They're probably accurate, but I'd recommend making them (or the car hitbox) slightly smaller, so it doesn't feel unfair when you graze the edge of a barrel and then lose.

A fine display of the wonders of unity's 2D physics being unreliable. TBH I think you can just place conveyors across the gap, although it's a little glitchy when the robot get's ontop of them.

Thanks for the feedback! I'm hopefully going to put a walkthrough/gameplay video on the game's page, when I get the time, so hopefully people will be able to finish the entire thing.

Nice game, but it feels like the tongue should rotate anti-clockwise rather than clockwise. Overall, the mechanic just seems a bit forced - only there to satisfy the theme.

Great idea! I love the concept, but it's way too difficult - it's nearly impossible to properly avoid obstacles, because you just move too fast. Anyways, great game - I'm just not so great at it.

A surprising amount of difficulty for such a cute game! I love the little jingle whenever you complete a level.

For People Rating GMTK Jam Games

Instructions/Tutorial is in the game description, so please make sure to take a look before playing! (They're gif tutorials so it's not just a wall of text).

Game Link

I completely agree. There’s so much I would have liked to have added, namely proper ui (menu and pause), as well as a tutorial of sorts, and an ending screen. I ended up running out of time - the sound design and music took far longer than anticipated, due to my mic breaking :(