Thank you very much!
alextoma
Creator of
Recent community posts
I am really pleased to see you liked it so much, thank you a lot.
It was a month of hard work to get it done, and I was a bit afraid it's not going to be that great. But in the end I see there are people that really like it and this is quite a satisfying felling.
Thank you a lot for the review, and thank you a lot for playing it! XD
Thank you for playing it, and I'm glad you made it almost to the end of it, spoiler! to finish that final level you had to pause it, and move out of the button, the door will get stuck open.
Also, there is an option for the mouse sensitivity, it is not that great still, as many others complained that the minimum value is still too high.
Anyway, again, I am extremely happy and thankful you played it!
That's a pretty nice character controller, it feels responsive and I like it!
The ambient looks really nice and pleasant, some of the rooms are a little too dark I think, but overall that's a good job! I like that some of the "bugs" are a little visible, with the edge of the walls clipping, and I also like the sound when you clip through walls.
Nice one! Really good job!
Weird one! The controls are a bit wacky. Sometimes I just don't understand where I am. A zoom out option would really help it. As for the minigame, it's alright, simple, a bit hard, but that's okay. The sounds are good though.
In the end, it's alright, but still needs some more work and polish, good job anyway!
Relaxing game with nice looking graphics, calming music, it's nice, I love it!
I've encountered a "bug" during my gameplay. I've got a lot of coins, and I have decided that it's s great idea to boost the speed to around 1300m/s and the thrust force to around 3000 :))) and in the first 10 seconds I've got stuck in the ground, but that's probably my fault, I shouldn't really do that, sorry :))
Then, there is really no need to fly in the air, except for those bomb coins. You can see the bugs though walls, so clicking on them while on the ground works just fine, but I believe, it's not really intended. Probably the easy fix for that would be to assign a new button for "shooting" the bugs, so you will be flying in the air with the left click, and with the right click you just target them and destroy them or something. Also, I don't think seeing the bugs through wall is a great idea, for the reason I talked before. I believe highlighting them only while in air would make the game more challenging, and will force the player to go up in the sky.
Anyway, hopefully I didn't scared you with my long comment :))
The game is great, the controls are alright, and overall that's a brilliant game! Well done to you!
I thank you so much for playing and reviewing it!
I' glad you liked the visuals, I guess, there are still some people that like them.
And for the crouch problem...yeah, I was not aware of the issue until people complained about it, and I don't really know if I can solve it right now, as there are no longer admitted changes to the games.
The first cutscene also annoyed me during the development so I have made it skippable in the editor, but...why didn't I made it also available for the players...I don't know :))
Again, thanks for playing it, and I am really happy to hear you liked it!