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Alkyer

15
Posts
4
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A member registered Mar 22, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! Due to the time constraints, small team and learning Godot and pixel art for the first time, we unfortunately did not manage to produce more content.

With more time we would have added more ingredients, monsters and powerups. Would also have loved to add a recipe book for keeping track of learned buffs.

Very cool concept and the art looks nice. Not sure if i were supposed to take damage when the enemies reached the sun? I did not take damage and eventually quit after unlocking all the abilities. Still, i can see this game going in interesting directions if you will continue working on it.

Dev highscore is surviving to day 9.

Thanks for trying out the game! 

Thank you for playing and giving some feedback! We wanted to add some sfx and music, but left it out of the gamejam due to time constraints. As for the map, we want to make it so its a bit easier to understand the difference between the tile types and to provide the info you need. The numbers used right now are just a temporary tile ID.

Thank you for playing our game and for your in depth feedback!

We wanted to keep the design simple and clean, glad you liked it. The cheat menu was kept mostly so that if anyone did not like the pacing and felt it being slow, they could still experience all parts of our game. This is not intended to keep if we continue working on this project after the GameJam is judged. I agree with the info box suggestions, but this would need some time to change how we render them.

Thank you for trying it out! I'm quite happy with the base design idea :)

Thank you! We needed to keep it a bit simple for the game jam with special effects due to the time constraints, but absolutely! I would love to introduce more graphic elements.
The timer idea is also very nice, at least for the prototype. A full game would ideally continue to new levels where this prototype ends.

Thanks for playing!

Love these kinds of games! I enjoyed playing through it. The big map was a bit hard to manage, and there was a bug where i could only access the shop once. But i won regardless :) The different power-ups was a cool twist i have not seen in these games before.  It was a smart choice having the power-up being mandatory to complete the first level to teach how they work.

Well done!

Cute art and a nice gameplay loop! I made it to round 9. I liked how it was balanced, it felt nice. I had some issues with characters stacking on each other making it hard or straight impossible to target them with the beam. It also took me a little bit to get that the beam does not actually hurt the first slime in its path, only where you click count.

But overall its a pretty neat game!

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Great game! Love the retro aesthetics. The light and shadow mechanic is cool, i like how its a quick reset if you end up dying to the shadows. The pacing feels nice. The font for the game page is really hard to read though, i had to select the text to read the text.

This is a really cool game! I like the art and sound design. The game is easy to understand when you follow the tutorial. Completed a run in 30 days. Liked it a lot!

Good catch! It will be an easy fix. Thanks for the feedback!

We will work in some UI changes today to make this better before the gamejam ends! Thanks for the feedback!