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Mimic Dungeon's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1mXcOhwcrlldU57unUKvUvTzCQkHNerIBh1IzGPVx1ps/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
YES
Is your game set to public on itch.io so we can see it?
YES
Summarise your game!
Adventurers will enter the dungeon from the last room you have built.
They will try to conquer your dungeon and steal you treasure!
Make sure they cannot reach the final room!
Music by Moonwalk:
https://icons8.com/music/track/sonic-race-8-bit-chiptune--2
https://icons8.com/music/track/main-menu-8-bit-chiptune--2
Please explain how your game fits the theme:
You are a mimic dungeon. Adventurers delve into your body for loot and treasure. Grow big and fight back the pesky invaders and protect your treasure.
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Comments
Got me to play a few cycles through and made it to hard. Solid start to something great potentially. Sometimes I saw blue slow working other times I wasn't sure if it was. You may know this bug already but you can brick the continuation of rooms by building into a corner of other rooms. Nice job!
An incremental (roguelite?) dungeon builder game, nice.
I like the idea of you, the player, being a the actual dungeon.
The game does not need some more polish/feedback to the player, and maybe a fixed point from where the adventurers arrive. Right now, with poor timing, you place a room right when an adventures spawns at the beginning of the previous room.
Overall cool concept, works well enough, good job.
Thanks for playing!
We wanted to make what happens in each room a bit more informative for the player, but unfortunately we ran out of time.