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Almighty Laxz

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A member registered 11 days ago · View creator page →

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(1 edit)

Good visuals, I liked the transitions when moving. The end cinematic was quite cool.

Gameplay wise I got stuck on the outer street for a while and couldn't work out where to go for a bit.

Appealing art, couldn't find anything to do beyond enter the one cave though.

Cool game, couldn't work out if there was anything to do after the fourth delivery though.

Cool art style, that was the main draw to the game for me. The shotgun jumping was fun too, I jump over the walls straight to the boss lol. A bit too easy maybe, it part due to the platforms the enemies can't jump across.

An uncapped FPS would be nice for higher refresh rates.

(2 edits)

Updated both Windows & Linux builds at 25 October 2024 7:37AM GMT to fix a critical issue. The game crashed completely or had very slow load time on lower end hardware & had high RAM usage while clicking Play. This was due to a baked lightmap being loaded which isn't actually needed.

The only change made in the updated builds is that the lightmap node was "disabled" by simply deleting the baked lightmap file. This fixes the game's load times and removes the high RAM usage which was causing crashes.

(1 edit)

A version with a fix for a game breaking issue was uploaded a few hours after the deadline as a puzzle's given solution was wrong due to two numbers being the wrong way around. No other changes other than that one string. I checked with Luke first to make sure that's okay.

I couldn't get either the Windows or Linux builds to run due to a missing .pck file.

You might need to export with the "Embed PCK" option ticked or zip it up to include both the binary & .pck file.