Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

AlmostABetrayal

97
Posts
2
Topics
10
Followers
2
Following
A member registered Mar 09, 2019 · View creator page →

Creator of

Recent community posts

You cannot add the code directly into the Bitsy interface as far as I am aware. You will need to add it to the html file. I usually just open my games up in notepad and go from there once I hit the adding sound stage.

Explanation using my game The Opposite of Brontide as an example below, let me know if it's not clear.

First, find the part of the hack that says the entries below are examples and put in your sound file names and what you'll refer to them as:

'wind': { src: './lightwind2.wav', loop: true },

'lightning': { src: './lightningcrackle.wav', volume: 0.5 },

'thunder': { src: './thunder1.wav', volume: 1 },

Next, find musicByRoom and add tracks as necessary:

musicByRoom: {

0: 'wind',

1: 'wind',

2: 'wind',

3: 'wind',

Then for specific sfx, find the parts of the dialogue that you want to have them in and call the various sounds there

DLG 1

"""

{

  - {item "2"} == 1 ?

    (exitNow "3,+0,+0")Spreading outward from your ribcage until your ears

  - {item "2"} == 2 ?

    (soundeffectNow "thunder")finally catch up

I believe Bitsy Color + was made from an earlier version of Bitsy, before the BGC* thing was implemented. I also was never able to find out how to make sprites transparent the time I made a game in that particular fork. 

I wish you luck finding an answer!

The bitsymuse hack is my preferred way to add music to bitsy games, you can add it to your game pretty easily using borsky

Also I had not heard about beepbox but when I looked it up it seems super cool! So thank you for that information :)

Oh my gosh thank you!! I'm glad you enjoyed it!

I don't think you necessarily need advanced bitsy skills to host a jam, especially if you're doing an unofficial jam. Mostly you just need the ability to get the word out and willingness to be the one to press the "Create a Game Jam" button. And if you posted about it here in the community, I'm sure you'd get a good turnout. 

Unfortunately I don't know of any specific jams that match what you are asking about, but if you look on itch.io's jam page for jams with no engine requirement, I'm sure there will be something that will catch your fancy.

(1 edit)

I hadn't heard that there aren't going to be any more official jams. I know there was an official jam in December (Bitsy Jam #78). I assumed folks just got busy in January. If it's true there won't be any more, that's really too bad.

In any case though, I'm pretty sure you can always hold your own unofficial jams! Also, sometimes Adam lets official jams be guest hosted, so maybe you could try to reach out to him if you're interested?

Yeah, unfortunately the hacks can be version dependent, which also means they don't work for all forks.  In the future, you may want to specify when you are asking for solution for a fork since the version numbers aren't always the same as the current vanilla Bitsy. 

But it sounds like Valeriy's suggestion should be pretty easy to implement, I hope it works for you!

I know you don't want items in the inventory list, but the simplest way to do this is with items. 

If you make one invisible (aka no drawing), transparent item, set its dialogue to be "You can't swim." and put a bunch of those in front of the actual wall-set water tiles, it will look to the player like when they touch the water it is playing the dialogue. 

Maybe combine that with the permanent item hack so that the water narration can't be picked up and added to the inventory? 

https://github.com/seleb/bitsy-hacks/blob/v17.0.0/dist/permanent-items.js or choose Permanent Item Hack on Borksy

The other option would be to make your water tiles as sprites, which can't be walked through and do display dialogue, but you would have to duplicate enough sprites for each individual water tile that you need which seems like a hassle.

They are still there! If you're using the bitsy exits & endings toolbar, click the little gear button on any given exit or ending to get the dropdown list of transition effects. If you're doing a room action exit or ending from dialogue, click the white box that appears after you add it to the dialogue tree and you will get the +transition effect option. 

Let me know if that helps, or if you still can't find it!

Honestly this is great

This is very cute, and the music is great!

Very stylish!

Love the puzzle solving via colors and the overall vibe!

ありがとうございました!!

A bittersweet memory, but I hope you had fun in Gifu despite your worries!

This is very cute!! I love that the music changes when inside the agua fresca, it really adds to the feel

Thank you so much! I wanted to have a little of that "walking through walls" feel but without making everything passable

I really like the layout you chose for your museum (and as has been already pointed out, the fact that this museum is an exhibit within itself, very fun!)

I love the way you replayed the crime being enacted as Detective Duck explained!

Find this part of the code:

function onready(startWithTitle) {

bitsy.log("game ready!");

if (startWithTitle === undefined || startWithTitle === null) {

startWithTitle = true;

}

And change startWithTitle to false, and it will jump to the first scene of the game. Hope this helps!

Great start! I liked the bird picture!

The minigames in this are really clever! Love the eye moving around for looking and hand moving around for touching!

This was cute! The use of sound/music was great too

I really love the art style you chose for this!

Thank you! I love a cute lil ghost

Thank you, I'm glad the story worked for you!

I think in general, it doesn't usually happen in a museum outside of the movies! Smaller art shows are a different story, but that's life. At least now a hungry ghost is getting a snack out of it!

This was a lovely game! I also had the issue where I couldn't get Caro's story to its conclusion or show Auk the snow globe, but I love all the beautiful scenes and the atmospheric storytelling!

Love a good heist, and what better reason to have one! The art style in the game was great as well

This was so great! Excellent work, curator!

A truly inspiring collection of little guys, that doubles as a rorschach test!

What a lovely little game!

This really took me back! 

This is really cool! I love what you did with the main exhibit in each room

I love the idea to make the avatar a paintbrush!

Good point! Maybe that could be a sequel...

I'm glad it worked the way I was hoping it would! Thank you for playing!

You gotta!!

Thank you so much! I'm glad you enjoyed it!

Oh interesting, removing the transition effects is one thing I didn't try so maybe that's where the issue is. I hope it can be fixed, since having to choose between transition effects and directional avatar isn't much fun.

(Thank you, I'm glad you like it!)