Really fun game, it has that addictive quality that reminds me of Super Meat Boy. I highly suggest moving the dash button away from the C key though. It was quickly giving me hand cramps! Good work!
alter ego
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I like this game! It's a good bit of horror fun. The walking got a little janky when I tried dropping down the stairs, so that could do with some tweaking, but I enjoyed that little jump scare moment. Effective use of sound in this one to create that moment. I can see you making a very scary game someday. Conceptually, it's not fully using the theme to the fullest, but I definitely enjoyed the scare. Nice work!
Thanks! The spaceshooter game contains a puzzle. Something changes when you reach 9000 points. The controls should be A and D for rotating counterclockwise and clockwise, S lets you do a 180 reverse, and W is forward. (Old school tank controls) It's a bit of a puzzle, but I can certainly provide support if you need any hints. (There's a big secret after that part that I don't want people to miss!) Haha yeah, I thought it was a funny little idea! A dino that eats burgers haha!
Very neat concept for the shmup genre! I was playing and thought of Ikaruga's polarity mechanic. The game feel definitely would've been improved with sound effects and looping music, but conceptually, it does a great job at fitting the theme.
One idea that I thought of potentially to provide more control to the player would be for red and blue energy to charge up when you're in those out of bounds areas and then to allow the player to shoot them on the fly. That way, you would have more opportunity to break the enemies shields without constantly having to go into the boundary again as soon as you recovered your dash meter. Just a thought.
Overall, nice work!
On a technical level, I really like your idea! It's just that after a while, I did have the same issue other people had where we would just move the mouse around and left click to win. It became an issue of "what's the point" since it hardly felt like there was any real progression. Besides that, you nailed the concept and the audio/visual aspects are on point. Great work!
I like what I'm seeing here. A very promising entry. Lacks sound which could add a lot to the atmosphere and putting out the fires could've been fun if you could shoot it manually instead of just interacting with each of them. I agree with LowQualityRobin and Antoool on their suggestions, but I did reach the ending. (Could do with more guidance and audio)
Good start, but the platforming in the game is a little too difficult for me. Jumping was too low and there were too many jumps that required almost pixel perfect precision for me to get across. To top it off, once the purple projectile things started showing up, I really had trouble moving forward.
Along with that, I really had trouble stealing the sword from the knights. Finally, I think changing the samey grey background could help out a lot with the game.
Good start to 3D game design, but it's very rough. I think it could certainly do with some polish. The control scheme could also do with some tweaking. I suggest going with WASD for movement in order for the player to switch between weapons conveniently. (E Key is very far away from the arrow keys) Also, not sure if this was a glitch, but if you shoot too much, you blow up for some reason.
Very neat game! I really like how it makes effective use of both WASD and the arrow keys to provide a unique control scheme. I also enjoy the chaos of managing all the balls on the field. Reminds me of those air hockey tables that throw tons of pucks on the table at once. I also agree with Eren that the smallest ball is a little too small.