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alter ego

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A member registered Aug 07, 2024 · View creator page →

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Really fun game, it has that addictive quality that reminds me of Super Meat Boy. I highly suggest moving the dash button away from the C key though. It was quickly giving me hand cramps! Good work!

I love the visual aesthetic, but I agree with LowQualityRobin, the enemies kept pushing me into a wall. One of them even pushed me through to the boss and I beat them afterwards! Cool game!

I'm really into the visuals and the idea of going out of the bounds to set up towers as well as gather resources. Nice work!

Yeah I'm excited for you to see it! Feel free to ask me if you need any more hints, I'm happy to assist!

I like this game! It's a good bit of horror fun. The walking got a little janky when I tried dropping down the stairs, so that could do with some tweaking, but I enjoyed that little jump scare moment. Effective use of sound in this one to create that moment. I can see you making a very scary game someday. Conceptually, it's not fully using the theme to the fullest, but I definitely enjoyed the scare. Nice work!

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Thanks! The spaceshooter game contains a puzzle. Something changes when you reach 9000 points. The controls should be A and D for rotating counterclockwise and clockwise, S lets you do a 180 reverse, and W is forward. (Old school tank controls) It's a bit of a puzzle, but I can certainly provide support if you need any hints. (There's a big secret after that part that I don't want people to miss!) Haha yeah, I thought it was a funny little idea! A dino that eats burgers haha!

Haha thanks! I tried to make it about going outside the boundaries in as many ways as I could!

Very neat concept for the shmup genre! I was playing and thought of Ikaruga's polarity mechanic. The game feel definitely would've been improved with sound effects and looping music, but conceptually, it does a great job at fitting the theme.

One idea that I thought of potentially to provide more control to the player would be for red and blue energy to charge up when you're in those out of bounds areas and then to allow the player to shoot them on the fly. That way, you would have more opportunity to break the enemies shields without constantly having to go into the boundary again as soon as you recovered your dash meter. Just a thought.

Overall, nice work!

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On a technical level, I really like your idea! It's just that after a while, I did have the same issue other people had where we would just move the mouse around and left click to win. It became an issue of "what's the point" since it hardly felt like there was any real progression. Besides that, you nailed the concept and the audio/visual aspects are on point. Great work!

Neat game! Would definitely benefit from more levels though!

Pretty fun game! I think the beeping noise you make whenever you move gets a little grating the more you do it, so I would either reduce the sound or change it altogether. It would also be nice if there were music. Neat game regardless though. Nice work!

I like what I'm seeing here. A very promising entry. Lacks sound which could add a lot to the atmosphere and putting out the fires could've been fun if you could shoot it manually instead of just interacting with each of them. I agree with LowQualityRobin and Antoool on their suggestions, but I did reach the ending. (Could do with more guidance and audio)

Haha thanks! I'm glad you liked it! Yeah I wanted to convey the idea of being in an infinite loop until you broke through, so I went with a knowledge based approach to progression, so if you know what you're doing, you could beat the game really quickly!

Neat concept and pretty fun messing with the physics to break out! I got out with barely any time left over haha!

Love the atmosphere and the concept of jumping into paintings. I'm not too into finding objects and stuff, but the puzzles were pretty good and understandable! Great work!

Absolute banger of a visual style and music! The concept is also very creative! However, the gameplay is a little too frustrating for me to get really into. The malding factor wasn't something I'm really into, but there's a certain fanbase that's into that haha! Nice work!

Great visuals and sound. It's a bit simple, but still fun! Nice work!

Cool concept, but I had a lot of trouble getting through because of the difficulty. It would be nice if you could fight back or something. 

I definitely like the idea of shifting between the spirit world and the real world. Nice work!

Good start, but the platforming in the game is a little too difficult for me. Jumping was too low and there were too many jumps that required almost pixel perfect precision for me to get across. To top it off, once the purple projectile things started showing up, I really had trouble moving forward.

Along with that, I really had trouble stealing the sword from the knights. Finally, I think changing the samey grey background could help out a lot with the game.

Good start to 3D game design, but it's very rough. I think it could certainly do with some polish. The control scheme could also do with some tweaking. I suggest going with WASD for movement in order for the player to switch between weapons conveniently. (E Key is very far away from the arrow keys) Also, not sure if this was a glitch, but if you shoot too much, you blow up for some reason.

The concept is pretty fun, but I do feel like it could've been focused on more. I can definitely see good potential in this game! Also, there's a fun glitch where if you push an object at a guy, you can in turn push the guy. I also agree that the detection hitboxes are very unforgiving.

Very neat game! I really like how it makes effective use of both WASD and the arrow keys to provide a unique control scheme. I also enjoy the chaos of managing all the balls on the field. Reminds me of those air hockey tables that throw tons of pucks on the table at once. I also agree with Eren that the smallest ball is a little too small.

Very great visuals, reminds me of Cave Story in a good way! Combat is a little too simple and there wasn't much level design to make use of the platforming aspect. This has a lot of potential. Good work!

Definitely see good potential in this game, but I would definitely recommend possibly slowing down the camera or something to mitigate the sway since it is a little aggressive. I had a good time!

It's a fun, neat little game! The challenge does ramp up quickly and if you're not powered up enough, you get stomped, but that's what gives it good replay value. Nice work!

The effective use of music gave me a unique indie sense of sentimentality that really sold me on the vibe of the game. The sheer scale of the level did on occasion make it difficult to navigate though. I had a great time with the game. Definitely a huge fan of the atmosphere!

Good clean aesthetics and animation! I also totally agree with LowQualityRobin's point about the underutilized mechanic! I can certainly imagine this game expanding into something amazing! Keep up the good work!

Very neat concept! Suggestion wise, I wish you could keep your settings after each death. Sometimes I would have the right settings, but then have to re-set the settings in the menu, which affected the flow of the game for me.

Cool game! Love the pig humans and the voices. Hilarious stuff. 

Movement is kinda stiff though and the entrance to the chick pen is a little too narrow. Besides that, I had a good time.

haha thanks for checking out my game. I'm glad you enjoyed it!

Really great work! I was enjoyed it from start to finish! Funnily enough, I didn't notice the power ups so I was trying to beat the final boss without any upgrades and I was like, damn this game is really hard! One of my favorites from what I've played so far. Keep it up!

haha it sounds like you haven't went fully beyond, the ending is very well defined

thanks again for your help! did you go beyond the veil? lol