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alumniarcade

18
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1
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A member registered Jul 29, 2024 · View creator page →

Creator of

Recent community posts

I quite like this game, its simple but it does get repetitive fast for me, I'm easily able to notice the game play loop, may be a me problem from doing game dev but, i think more padding and things to do, maybe little objectives like "complete 3 skate tricks without failing" or "complete 3 tricks of the same colour on the board" just something else for you to also be doing


Otherwise its really good

It was alright but the gravity felt a bit floaty, there was a very small window to get on the platform, and its very sudden to dodge the bucket when you first get onto the vertical platform. It definitely needs work and playtesting but its a good start

I kind of see how it fits the theme because the plant gets up and keeps moving toward the sun but, its kind of vague. Gameplay wise it was really fun, but i didnt like how it just ended and you couldnt continue more

I actually love this. One of the hidden gems. It feels clean, polished and well done. Would def love a version to play on steam with better controls 

I dont know if this game is completable, i think i ran for about 5 minutes with no end. BUT, the theme is REALLY well done, with how empty, cold and alone it feels when you lose someone, i can see the portrayal done really well, and i think the artstyle carries it along heavily. Good job

Definitely quite a fun game, i like the aesthetic a lot

I like the vibe and aesthetic a lot but holding ctrl for faster movement and pressed W while holding ctrl closes a tab, and pressed D tries to bookmark it, so i would just rework the controls to faster moving being on shift. Otherwise rlly good

simple isnt always a bad thing, sometimes a simple aesthetic is a better one :3

i shot some stuff and then went into the 1st person mode and then everything stopped coming toward me 

definite inspiration from the hard mario games that were made ages ago, i like the artstyle tbh, its simple but fun, i guess you have to sort of learn it as best you can? not too bad

i like the artstyle, but it just felt repetitive and a bit too hard? and a bit slow too. I think could definitely do with some polishing up to bring it along more and flesh out the loop

the main mechanics are quite simple but fun to use with the high jump and size changes, its quite polished with the visuals and music. It gives me inside vibes if im honest, very nice

the artstyle is very nice to look at, music is good too, overall its a nice little game. It needs more fleshing out, more tutorials i think, i didnt know how to get back to the top, the mining is the core loop but it felt monotonous, slow and boring after 1 minute. Its a good effort

interesting idea, tutorial would be nice, and i also dont really see the theme, at all

i really love the graphics, i just dont think 2d and a rhythm game work together? the theme is kind of obscure, like you wanted to make your own game and just used the narrative as a way to incorporate it? Personally the rhythm movement makes the game too slow, if it was a bit faster and the shotgun had a crit chance if you timed it right, maybe? But the puzzles were also just generic and simple and repetitive very fast


its a good idea though, it just needs a lot of polish and development

i think i broke it? everything stopped coming at me? i think this could be adapted to resogun or space invaders type idea if you kept working on it

simple and fun, i kind of see the nothing can go wrong theme? but its not majorly strong, still fun though