Thank you for your feedback :D I'll try to polish it later (and maybe optimize it better so potato computers can run it lol)
AMS7ED
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Yeah, 72 hours definitely wasn't enough for everything that I wanted to add, but I'm kinda proud of myself because this is my first gamejam that I worked super hard on.
About the cam, I first implemented it aligned to the grid, but it caused a lot of obstructions, so I chose to keep it 45 degrees apart of the grid. Maybe a shader outlining important objects would be great, but I'd have to learn shaders first. Also, I already know how to implement a smoother rotation, I just didn't have the time. But I'll definitely address these issues when improving this game.
Thanks a lot for your feedback, and specially for revisiting the game, I really appreciate that :D
Really fun to play, nice character animations and great soundtrack! Some observations for you to improve your game: pushing a box against a mushroom to press them against the wall should kill them (it just glitches now); you should implement coyote time (google it); you get stuck to the box if you're near it when it grows; the spider stopping to move when you shrink it was on purpose?; bullet hitbox is too large, so it hits the ground quite often when trying to shoot down from corners; pause menus for a standalone game is desirable. Anyways, you made a great job.
The storytelling at the beginning is super cool and the art is gorgeous! And I enjoyed the dark level idea. Unfortunately, the game was too short, I'd love to play more levels. I have some observations that you can take into consideration if you're willing to keep working on it: the jump sound is a bit annoying, the fade out after completing a level didn't cover the upper part of the screen (the gap was small, don't worry), the bar you have to collect in the dark level shrinks in one dimension and grows in the other, so the bar may disappear before it completely shrinks.
Really interesting game, I enjoyed playing it, and I loved the animations when you break a wall.
Here are some suggestions for you to improve your game:
- The landing sound is REALLY loud, which led me to play muted because even when the music was barely audible, it was still annoying.
- The character sticks to walls. It really pissed me off while starting to use Unity, until I discovered that changing the player and/or the wall material solved this issue.
- Even when you're on a tiny space, you can still change size. Limiting it would be nice.
- Sometimes the ground detection took a while to detect that I was on the floor.
- The stacked boxes "puzzle" was not a puzzle because the outline you left spoiled it. My personal opinion, but you shouldn't be running from puzzles in this kind of game.
Thanks, dude! That's definitely a flaw of mine that I have, my graduation thesis supervisor is always complaining about me not writing things that are obvious for me because I spent a huge amount of time working on it. I'm definitely gonna take that into consideration to my future works, thanks a lot for the feedback :D
I realized hours after I submitted that I could've added an indicator on the screen about what every button does, but I think I wouldn't have time anyway. Thank you for playing and sharing your feedback. I really wanted to add some jazzy soundtrack, but I finished everything that you saw two hours before the deadline :/
It's a fun game. I like that I was thinking "hey, this game is super easy", until I had like 50 zombies and a lot of dudes shooting and I went back to 10 lol. Just careful with the audio, it becomes a real loud clusterfuck after 30-40 zombies. If I can give another piece of advice, make the game "pausable" with ESC too, because the way it is right now your zombies will go to the upper right corner until you hit the pause button (nice pause animation btw).
I have to say I'm impressed by those levels considering it's your first game, I think the idea was original and, although very simple, you managed to make it fun and a bit challenging. Congratulations, keep practicing and you get better every day :D if you decide to keep developing, I'd suggest a music that gets stuffy based on the bar level, and a background oscillating with it, that'd be an amazing presentation.
The graphics are really pretty, but it'd be better if the rules weren't explained once the game already started, and it gets repetitive quickly. It's a shame that the music isn't yours, it really fitted the game. If you guys intend to keep working on it, one issue I found was that pressing down was really bad since the next animal will start really fast, specially when you have a tall water level, so, instead of checking if the button is pressed, check if it went down or up, and cancel it if you released the key or if you spawned other animal.
The graphics are really cool. Although this game is kinda simple, it's confusing, maybe because the shrinking goes too quick at the beginning, so I couldn't enjoy it too much as it starts too difficult. I know how difficult it is to figure out a good level in that short amount of time, but if you're intending to keep developing this game, please make it start easier, and change the name "jump", it's misleading, try something like "expand", "grow", "inflate" or something like that. Congrats for the original idea though!
I completely loved this game! Doing interesting puzzle levels is kinda hard to pull off, and you managed to do in three days a super fun and challenging game. The best game I've played so far in this game jam. The most mind-blowing part for me was when you introduced the canons and I was like "come on, now a puzzle game turns into a fast reaction game" and then I pushed the canons into the others and I was like "hooly, this guy really thought about every detail". Consider launching this on mobile, people around there like this kind of game and I'll definitely download. Only one downside: there's no save, so I can't continue from where I stopped.
Dude, the visual art is fantastic! I'm shocked on how you came up with this idea! I didn't go very far because the ground being a bit slippery pissed me off after a few attempts and specially the FOV. PLEASE, allow us to change the FOV, I'd really want to finish this game without feeling motion sickness (also, the camera rotation along the view axis wasn't helping, and this is known for causing it).
The visual art was really nice, and I enjoyed the idea of different enemies requiring different weapons. I'd suggest a QoL change if you intend to keep developing this game: I accidentally closed the game and had to watch the intro and play the tutorial a second time. If you use PlayerPref, you can easily save the progress locally.
I usually like to spend a good amount of time doing 3D models, unfortunately I didn't have the time to make something fancier, but I'm happy that you liked it. About the how to play, my bad, I should've done a better guide, but I was getting out of time. Thank you for playing and for the feedback, I really appreciate it!