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It doesn't matter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #59 | 2.940 | 3.143 |
Originality | #85 | 2.539 | 2.714 |
Audio | #86 | 1.670 | 1.786 |
Overall | #99 | 2.004 | 2.143 |
Design | #105 | 1.737 | 1.857 |
Fun | #109 | 1.604 | 1.714 |
Topic | #113 | 1.670 | 1.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I don't think I can add much to what has already been said, this doesn't fit the them and isn't much of a game at all. However, I am interested in the premise and did like the graphics. I'm happy you had a good time making this, and hope you either continue to work on it, or simply keep making games in general. Good luck!
Im not really sure how to feel about this one. First off, the theme not mattering is a cop out. You did not enter this jam, you did not even make a game. I don't mean to be harsh, I am just stating what is truth. Props to you for submitting something and bringing something to "completion"? But that was not a game. That was walk from point A to point B and read text. Not even well thought out text. You had a chance to at least write an interesting story.
If you are going to join a game jam, then take part in that game jam
I get alot of those points (especially it not really being a game) but i mean it was more of me trying to do something narrative that ended up not really being a game. But i mean i still had some fun making it. It also had like alot of bugs while developing that caused me to not really do much with the game. (I also didnt know how to do alot of the ideas i had + the bugs of course and for example here are a few of my ideas: Carrying big sword that had big hitbox that basically made the game not fun, being able to swing the sword to launch the player into the air but didnt know how to do that with the ragdoll.)
At the end of the day, if you enjoyed the experience, then im glad you enjoyed the wonderful ride that is game development and dealing with bugs. I just wish you tied the theme into the story more, thats all
Very happy that someone made a game where you drag around a big sword, and was interested in the narrative...until it stopped. I know that a game jam is a short amount of time to make something but I was hoping for a lot more than what I got. More elaborate movement would've been nice i.e. having to pull the sword up some stairs or up a ledge you just jumped on.
I planned on making it have more stuff in it but simply put the first two days i didnt have almost any time to make the game. (this is my second game ever also)
Would love to see you make the game you planned to make after the rating period is over!
Probably will.
The game had nice art but it was very short
Wish you could at least swing with that mighty sword ! Cute knight though ^^.
Great game my friend, looks a game I would make a long time ago!
It desn't mater, but i liked the pixel art! :D
I really enjoyed the art, it's a shame that I couldn't hit something with this sword
The art is really cool. It's just too bad that there is no gameplay.
Very original. Unfortunately, its not a game. But its a nice attempt at some stanley parable.
I know i tried to go for something more narrative but didnt have enough time to make more content so it feels a bit lackluster.
Good job man
I really liked the art style