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Ancarix

13
Posts
1
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2
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A member registered 61 days ago

Creator of

Recent community posts

Cool little room escape experience! Sometimes is hard founding and interacting with the items in the apartment, but they are just minor problems.

Good work, compas!

Good opening card simulator, with the best hippo in galaxy!

A really cool game, specially in the sea crits design. Some descriptions are too much generic, but I could solve some of them comparing the sea crits. Nice job!

Memorable characters, both design and writing, and the setup is well earned. I have to declare I had problems with the puzzle. Not because are complicated, but pretty tedious. I would like to take another try in future and going to the ending of the game, because I want to know how this lil story ends.

Great job, guys!

Art and ambience are gorgeous. I love dark forest / corrupted nature settings, and cool monster designs. The gameplay was a little hard to understand, but once you do it, it's really satisfying trying to remember where are the pairs and guessing when activate it.

Great job, compas!

Thanks for playing!

Really cozy, relaxing game. A little weird the camera movement between levels, but it works perfectly during puzzles, so nevermind. Also, the interactive walls are sometimes confusing, allowing interact only one for moving all from the same color, but never indicating why these one should be the interactive one.

I had a really good time picking the ground and solving the way to the coins and cubes., while the music embarked me into a zen state.

I love it!

Well, thank you for playing!

I'm glad you enjoyed!

(1 edit)

Right, I agree with the colors (tilemaps/backgrounds artist here). I took some few colors and played with saturations, and maybe I was too far in that mindset.

Thanks for your comments

 Ambience is really earned and the gameplay is pretty polished. Maybe the secret cards mechanic is a little missed and could be a little risky, but it could make it more frustrating than intended. 

Good job!

Angelo is the uncle who never I had (and I hope will not, geez)

Jokes aside, the art from the game is amazing. It feels like a illustrated tale for kids and it gives me a really cozy mood... until the plot twist. The music helps a lot in the change of the mood and the little sneaky action game is simple but effective. Pretty good job, guys!

PD: Damn you Pixel!

(1 edit)

I love how much charisma spreads this game. The exploration and the story behind these madafakas from Miskatonic are really fun. Really cathartic smashing them in the second phase with the Trocity.

The colliders and triggers are a little wierds, so you can grab item/be hit by villagers in a longer distance they should... But it just minor issues.