Cool little room escape experience! Sometimes is hard founding and interacting with the items in the apartment, but they are just minor problems.
Good work, compas!
Ancarix
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Memorable characters, both design and writing, and the setup is well earned. I have to declare I had problems with the puzzle. Not because are complicated, but pretty tedious. I would like to take another try in future and going to the ending of the game, because I want to know how this lil story ends.
Great job, guys!
Really cozy, relaxing game. A little weird the camera movement between levels, but it works perfectly during puzzles, so nevermind. Also, the interactive walls are sometimes confusing, allowing interact only one for moving all from the same color, but never indicating why these one should be the interactive one.
I had a really good time picking the ground and solving the way to the coins and cubes., while the music embarked me into a zen state.
I love it!
Angelo is the uncle who never I had (and I hope will not, geez)
Jokes aside, the art from the game is amazing. It feels like a illustrated tale for kids and it gives me a really cozy mood... until the plot twist. The music helps a lot in the change of the mood and the little sneaky action game is simple but effective. Pretty good job, guys!
PD: Damn you Pixel!
I love how much charisma spreads this game. The exploration and the story behind these madafakas from Miskatonic are really fun. Really cathartic smashing them in the second phase with the Trocity.
The colliders and triggers are a little wierds, so you can grab item/be hit by villagers in a longer distance they should... But it just minor issues.