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A jam submission

Remnants UnspokenView game page

Explore a lost ruin in this puzzle platformer and unearth its secrets behind the golden gate.
Submitted by Piotr Matyja, OwenCooperSFX (@owencoopersfx), chili max (@chili_maximo), Opossumisst, luneatic-art — 1 hour, 2 minutes before the deadline
Rated by 29 people so far
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Remnants Unspoken's itch.io page

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GitHub repository URL
https://github.com/pmatyja/gameoff-2024

Game description
Step into the role of an archeologist, exploring the crumbling remnants of a forgotten civilization. Find yourself standing before a colossal golden gate, its surface etched with symbols that seem to hum with energy.

Scattered across the ruins around you lie mysterious cubes, each one radiating power - the keys to unlocking the gate. They beckon from hidden chambers, secret passages, and forgotten sanctuaries. Each one you find will take you a step closer to unlocking the gate’s secrets—and revealing the truth of the vanished people who built it.

But the closer you get, the more you sense that this place is watching. What lies beyond the gate? And will you be ready when it opens?

Theme interpretation
We incorporated the theme of secrets into both the lore and gameplay. The archaeologist discovers a lost ruin and explores it to uncover the mysteries behind the door. Additionally, some goals or treasures are hidden within secret paths and tunnels that the player must navigate and figure out.

Wildcards used (optional)

Speed Run

Make time the enemy

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+2)

This game is super polished, the music is really relaxing imo. Puzzles were quite challenging but fun, though it took me a while to figure out you can turn the camera around lol. Loved the graphics, everything in this game was so well made.

Submitted(+2)

This is such a polished game. The sfx and music are so on point, and the level design and animations are so solid. The added feature of being able to rotate and pan the camera is also next level! I really enjoyed the puzzles too. The only thing I would suggest improving is maybe a camera that maintains a more fixed following of the character - I got a bit dizzy from the camera pivoting around. 😅

Submitted(+2)

The game is super challenging! I got stuck a few times, and it was frustrating, but I think that’s what makes a good puzzle game—this is how it should be, haha. And the graphics are really good, I love it! Oh, almost forgot, I did encounter a bug where I fell endlessly. 

Developer

Glad you liked it. We’re aware that in some cases the player can fall off the map and there is no way to continue. Unfortunately we did not have time to implement a solution to completely prevent this before the deadline, but it is one of the improvements that will be done post-jam. Luckily it seems that most people do not run into this issue.

Thanks for playing!

Submitted (1 edit) (+2)

It combines the process of exploring secrets with archeology.

The answer is sometimes in a different plane,great!

Submitted(+2)

Great. The art and music is healing. I like it.

Submitted(+2)

It looks very interesting. I liked the interaction with objects and especially the sounds during interaction

Submitted(+2)

All around this game is amazing, I love the 2D character with the 3D environment. I think personally, with this style of game, it'd be really interesting if instead of having the player control the camera and where it's looking with the mouse, instead you use a form of rotating camera, where the player uses E and Q to rotate the camera 90 degrees in all directions, similar to the game FEZ, and use the rotational camera as a puzzle itself. Having the character look one way, but when they look another way they see the puzzle as it is. Great work!

Submitted(+2)

amazing just amazing. The music, gameplay, the puzzle, the feel, its just perfect. it reminded me of the tunic. the only thing bad is that the lighting in some places looks a bit flat.

Submitted(+2)

This is amazing work, I can't believe it's for a game jam, the music and sound effects are fantastic and reminded me of Zelda BOTW in a way. The only bad thing is the camera movement which seems a bit difficult to master, but despite this the game is perfect!

Submitted(+2)

Well damn. This did not feel like a jam game. The atmosphere, music, pickup sounds, and just general vibe was immaculate. I absolutely loved how picking up coins played a sound that added to the music so subtly but also made you feel like you did something right. This game wasn't buggy, was smooth, I actually beat it in a decent amount of time and got all the collectables. It really is a lot to ask for in game jams, but this game just took polish to another level. Literally the only critique I can offer is to tell the player when exactly they're allowed to control the camera. A little mouse icon or something in the UI that pops up will do just fine. Overall, a genuine surprise, 5 stars all around. Very nice game!

Developer(+1)

Thanks so much for the kind words. Glad you enjoyed it! That is a great suggestion for a simple solution to the occasional camera awkwardness 👍 

Submitted(+2)

This was a very chill, fun puzzle game. Ancient ruins, peaceful music, perspective elements, it reminded us a bit of Sky in aesthetics which is great. Overall a very pleasant experience! Great job!

Submitted(+2)

This game was so enjoyable. Exploring the ruins  with that amazingly relaxing soundtrack was what I needed this morning. Loved the puzzle and world design! Thanks for putting out a fun experience :D

Submitted(+2)

Really cozy, relaxing game. A little weird the camera movement between levels, but it works perfectly during puzzles, so nevermind. Also, the interactive walls are sometimes confusing, allowing interact only one for moving all from the same color, but never indicating why these one should be the interactive one.

I had a really good time picking the ground and solving the way to the coins and cubes., while the music embarked me into a zen state.

I love it!

Submitted(+2)

Good fun, great job. I managed to soft lock myself on the red island but still really enjoyed it.

Submitted(+2)

Nice game))

Submitted(+2)

Very artsy game. Reminds me of some early 2000's platformers in a way. I found it enjoyale exploring the map. The Puzzles seemed the right level of difficulty for me.

For improvements, maybe add 8-directional player animations instead of just 4. It could look a bit janky at times.

Great job!

Developer(+1)

Thank you for the suggestion. We will be making a few improvements post-jam that we ran out of time to implement. Glad you enjoyed it!

Submitted(+2)

Oh my god this game was beautiful. It was a combination of Fez, Tunic, and Monument Valley in the best way possible. Placing the player next to the door made your goal clear from the beginning (great game design), all the puzzles with moving the camera (and the stone structures) were unique and fun, and all had that "aha" moment that made me feel very smart when completing them. The 2D visuals meshed very well with the 3D ones, too! Overall, amazing puzzle game, and definitely delivered on the theme of "Secrets."

Developer

Thank you so much for the kind words. Glad you enjoyed the game!

Submitted(+2)

I loved this type of puzzles, simple but effective , and the style and graphics reminds me of Tunic. Grate job

Submitted (1 edit) (+2)

Cool puzzle game. Not very convenient when the camera is fixed and I can't control it.
I liked the way the game looks and sounds. Went through it 100% in 13 minutes.
Good job! =)

Developer

Thanks for the feedback. Sadly we weren't able to figure out a really solid way to smoothly transition between free-camera and guided cameras within the time limit, but that is something we are aware of and definitely want to try to improve post-jam. Glad you enjoyed the game!

Submitted(+2)

It has the visuals of Paper Mario, but the feel of an older 3d platformer game. The experience for me was calm and focus, which the music and the visuals do well to instill. Man, this controls well too. I think what comes to mind for me to keep attention once you've got it is maybe some more non platformer obstacles or an option to move a little faster once you've got the hang of what you're doing. Thanks for the play!

Viewing comments 22 to 3 of 22 · Next page · Last page