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Antoool

30
Posts
1
Followers
A member registered Aug 06, 2024 · View creator page →

Creator of

Recent community posts

Very fun at times when you don't have to fight with the controls. Finding a route was a great feeling of progression. One of the last levels with the pillars, it was almost impossible to get out of them because jump and dash upwards just would not work 90% of the time. Maybe if you're too close to the pillars or something.

Thank you for your feedback! Glad you enjoyed the game.

Holding down the LMB to shoot is more convenient, but if you want to sweat, you can actually shoot up to 33% faster if you can manage to click that fast :D There is a built in limit to how fast you can shoot to prevent clickerbots etc.

I'll see if I can implement a visual feature for the walls.

Thanks for playing! That's not a bug, you lose an upgrade if an enemy hits the wall :D

Thank you for your kind words!

Thanks! Glad you liked it.

Thanks, I hope you had fun!

Thanks a lot for your feedback!

Thank you for playing my game!

Thank you for your feedback. The hit effect took me a while to get it the way I imagined it.

Thanks for playing! Glad you liked it.

Overall a nice game and atmosphere. A few things I noticed: There doesn't seem to be a difference in walk speed if you use SHIFT. There is a massive lag build up the closer you get to the minotaur thing.

Hi there. Here's my feedback. When pressing a direction and attack at the same time, the character moves in that direction for the duration of the attack animation. I also got softlocked at the black/purple stones. Stealing the sword needs improvement, takes very long and you have to walk along the knight which can be very tricky.

Other than that, it seems you finished this in less than a day, so great job.

Very nice. Definitely would love to see more rooms.

Great idea. I agree, that the settings should carry over after dying.

Nice concept! The out of bounds dash is great to get out of harms way, but if you stay too long outside it's easy to get launched into enemy fire on the way back. Some gameplay sound would be great too.

I've extinguished the fire and apparently found the stranger, while randomly walking around the area. But I couldn't see anything. It was way too dark, the flashlight didn't help at all. Was not able to continue unfortunately. Generally it was decently fun. Some SFX and music would be nice though.

Thanks for trying it out :D

Thanks for playing! Glad you had fun.

Damn son, you're tripping.

Restart? [1] yes

Thanks for the feedback. The same feedback regarding the walls came back during play testing, but I didn't have time to make it more apparent. I've added more information on the itch page regarding the Wall Timer and where/when the walls will spawn.

Amazing idea and use of the theme. I also loved the visuals.

Thanks for playing!

Thanks for your feedback! I already got that feedback regarding the walls as it seems to be unintuitive. The idea is that they spawn on the side that you're on when the Wall Timer runs out. But yeah another visual indicator would have been helpful.

I scored 109! Great idea. It becomes a little overwhelming at the end so I just started spamming :D

Loved the flashlight mechanic. Feels great to play overall. Nice visuals.

Amazing work. I liked it a lot!

I like the idea. Fun to play but I had an issue with the legend and restart UI covering the grid.

Great idea! The radar was cool. Felt a bit too easy. Would be cool if the difficulty ramps up.

Great soundtrack! Great visuals! Great concept!

Great game. I had a lot of fun! Some rooms were really challenging.