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A jam submission

ML_FactoryView game page

A bot's journey
Submitted by BlackSpire Studio (@blackspire17), Davide Riccitiello (@davericcitiello) — 16 minutes, 45 seconds before the deadline
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ML_Factory's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation - How well executed the game is.#133.9003.900
Concept - How interesting or unique the game is.#223.6003.600
Overall#223.4253.425
Enjoyment - How much you enjoyed playing this game.#373.1003.100
Use of Theme - How well the game incorporated the given theme.#433.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
-Mirrors and reflections for VR
-AllSky
-Epic Toon FX
-Inferno VFX
-VR Interaction Framework

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Comments

Submitted

Great visuals, sound design, clever concept and funny use of theme. I will say though, had some problems with constantly pressing the buttons (might be because I was sitting while playing) and the glass shards had a tendency to get stuck a little too often on the outside of the bin.

But, what totally sold it for me was the exceptional ending, I genuinely laughed out loud, bravo!!

Submitted

Haha! WHAT A TWIST at the end!

cant play on index.

Submitted

I also had no hand tracking/input (Valve Index).
looks very cool !

Developer

At the moment only Rift playable. If you have a quest use the Air link

Submitted

A well made game, the concept was original, with a nice little twist at the end.

The possibility to skip the tutoriel was a god sent!

The area was placed at the limit of my roomscale, so it was a bit hard to play for me (could only use one of my controller because the second one would hit a wall).

I didn't quit understand the use of asking to change bin, maybe I was too bad to fill them?

The only bug I found was some chips getting stuck on the conveyor and falling but nothing annoying.


A good Jam!


Tested on occulus rift with 1060 3g

Developer(+1)

Thank you for your valuable feedback!! In the next update, we’ll make these amendments. I placed a collider on the left side of the conveyor belt. You probably saw the chip falling from the right side of it… 😮‍💨 I’ll fix it:) thank you!

Submitted

I really want to try this one, but unfortunately my hands are not tracking at all. This could be a virtual desktop bug. If you find a solution to this bug please let me know I'd love to play it :)

Developer(+1)

Play it using your Quest connected to Air link. I forgot to install the legacy plugins for SteamVR

Submitted

Hopefully I can find time before then end of the jam to set up air link, hopefully I can set it up tomorrow as I have a day off tomorrow. can't wait to set it up and play :), this one looks really amazing just loading in.

Submitted

I really liked the concept and the setting for the game! Missed some background music and better throwing physics, I did had a hard time trying to leave the components in the correct bins just because they were a bit to far.

Dont want to spoil the bad ending but I think its super original for a VR game, kudos to the team :)

Developer(+1)

We are planning to make this game way longer, detailed, with a storyline up to the store distribution. Me and the 3D modeller we used the game Jam to test if we could work and have fun together. It seems we are a good match ☺️

Developer

I got a question. Does the app executes Quit.Application(); at the end?

Submitted

A nice polished environment with attention to detail. With no hand animations or feedback, it took me a few seconds to realize how the grabbing worked. After that, I started to get the hang of it but eventually failed. I won't spoil the failure ending, but I thought it was great. It had me genuinely laughing.

Developer

Thank you for your feedback AoQ. I had so many things to program and implement that the hand animation was on my low priority list 😅 I appreciate the fact you liked it. The attention to details compliment should go to the 3D Artist. Also the concept idea’s his.

Submitted

This game looks amazing, and seems so well executed. Unfortunately I was unable to get my controllers to track while using SteamVR. Seems that it was set up for Oculus? Hopefully it's an easy fix, as I'd really like to give this one a try!

Developer (1 edit) (+1)

Next week I’ll push the SteamVR code. I thought with VRIF had a VR cross-platform compatibility

Submitted

If there's one thing I've learned about unity and VR... anything that claims "cross-platform" should have fine print that reads "...if you spend hours sifting through obtuse menus first you may or may not get this to work." lol