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A jam submission

InversionView game page

A VR spelunking simulator. Don't get lost in the dark...
Submitted by Hidden Halcyon — 18 hours, 7 seconds before the deadline
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Inversion's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme - How well the game incorporated the given theme.#313.3003.300
Concept - How interesting or unique the game is.#393.3003.300
Presentation - How well executed the game is.#413.1003.100
Overall#463.0753.075
Enjoyment - How much you enjoyed playing this game.#662.6002.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
Art work used from a variety of Synty Studios art packs - fantastic stuff!

Sounds:
https://assetstore.unity.com/packages/audio/sound-fx/free-cinematic-sound-effects-224972#reviews

and

https://assetstore.unity.com/packages/audio/sound-fx/rpg-dungeon-sounds-173550#reviews

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Comments

Submitted

Really liekd the transition of light when you entered the cave, at first i had a problem by falling down, i think i got stuck somewhere but i couldn't see anything even with the plare on. Then i retried and didn't happened.  I enjoyed a lot the game!

Developer

Thank you for trying Inversion! 

Submitted

The cave environment was super cool, especially when it was only lit by the single flare! Great work :)

Developer(+1)

Thank you so much! I'm really glad you gave it a try and enjoyed it :) .

Submitted

Dark spaces scare me... 10/10.

Submitted

Really nice environment, the transition to the darkness was really smooth and the flare worked really well! I did end up doing a lot more falling and walking than climbing. 

Developer

Yeah, the transition from standing to climbing down a wall can be a little difficult lol. I would have liked to add falling damage but it proved to be more than I could complete in the given timeframe :( .

Thank you for trying Inversion! I appreciate the kind words :) .

Submitted

I played it on Quest 2 (I tried both standalone and with Oculus Link).

Good job 👏

Is it possible to climb in this game? I haven't managed to figure it out haha 🙃

I liked the visual style of glowing crystals in the dark and the red light of the flare . I am curios: is the cave exploration process intentionally without music in order to make the player feel more alone?

Developer(+1)

Thank you for trying it! To the climbing question: yes, at base camp there are only a few rocks that you can climb on but once you enter the cave every surface that you see can be climbed, including the crystals! :)

Yes, the lack of music is intentional. Real caves are very quiet and the lack of sound can make them very erie to explore lol. I wanted to add some footsteps that echoed but I couldn't get them to sound right in time for the jam so I removed it. Definitely something that I would like to add though!

Submitted

Walking into a cave with minimal light and a one time use torch is indeed a scary endeavor. I loved the little back story/direction billboards.  The climbing was top notch.  I couldn't get the back flare slot to work for me and I didn't really have a direction to go in the cave system to play it too long.  How did you make such a deep cave system so quickly? Its marvelously done.

Developer

Thank you! For future readers, the slots are just over your shoulders about 4 inches to either side of your head. The lack of direction you experienced is sort of intentional. When you go spelunking, especially in not well documented caves, there is often nothing to guide you but your sense of exploration :). A thought I had while building the game was that you could place a marker of sorts and run your own guide rope as you explore the cave, much like in real caverns. Unfortunately I didn't have the time to implement something like that.  

I spent a good amount of time building the cave itself, I'm glad you like it! I had originally intended to make a system for procedurally generating cave systems (and still might, this game really peaked an interest in me personally) but I didn't have enough time to actually build that system out so luckily, I had planned for that to be an option and made large cave "segments" that could easily be attached to one another. That lead to being able to quickly build out massive cave structures while still being able to easily work within them to make a hand crafted environment.

Developer (1 edit)

Alrighty, for everyone that wanted to try Inversion on the Quest 2, I have uploaded a functional version (checked it myself on a friends Quest).  I've marked the disfunctional version as such.

It does look like porting the game to Quest caused some lighting and VFX bugs unfortunately (it was built and playtested on a CV1) so I recommend that if you have access to a CV1 or Rift that you try the game on those platforms. If the game does well enough in the jam, I do intend to chase down and fix those bugs (I just don't think I am allowed to before the jam is completely finished) so please, let me know if you like the game! :)

Known Quest 2 bugs:
- Glowstones not properly emitting light
- Torch flame effect not being rendered

Submitted

I sideloaded the .apk to my Quest 2 but it doesn't open to VR, instead, it opens a small window that is not playable.

Developer

Oh no! That's very unfortunate, I wonder if the hosts would let me address that now that the jam is over. I guess for now, do you have the ability to play the PCVR version?

Submitted

i seem to be having the same problem, on discord they said you can upload new builds as long as u keep the original one for judging. really hope you do, this game looks really cool

Developer (1 edit) (+1)

Ok, that's good to know! I'll try and get a functional build out for Quest when I get home from work later. Thank you!