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ArleGames

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A member registered Jul 01, 2022 · View creator page →

Creator of

Recent community posts

ah ok okay, thank you for the clarification

It's a very advanced game that you have made, congratulation! I appreciate the impressive level of detail, and the interactions between the different elements. Every decision really has an impact. however I was going to suggest a little that in terms of interaction with Bennett at the very beginning, as far as the tutorial is concerned, that we also have the possibility to go back a little to review what she hashad to say earlier in the exchange. 

Also, you have put the options of adjusting the volume and returning to the main menu in a somewhat hidden place I find "report", but, i think it would be better to also allow their access by more intuitive shortcuts such as the "escape". Finally, I really liked the soundtrack as well, it's really adapted to the style of your game.

I can't open your game

great! but you should do a UI, with a restart button, to allow us to restart the game once it's finished. By the way I like the sound effects of the teleportation ;-) , cool!

You're welcome! It was a pleasure to play your game. Looking forward to more of your creations! 😇

I enjoyed your game!"..he's pale and thin, with messy black hair that frames his face"

The game is great! I suggest making the background bricks more transparent because they can be misleading—it looks like you can climb on them, but you can't. Other than that, I really appreciate the gameplay, the clever design, and the music. Each level has its own unique challenge. Well done! I got stuck on level 5, which is really tough.

Your game is truly engaging! I recently achieved a score of 121 kills, which was really rewarding. However, I noticed that after a while, the game could benefit from a gradual increase in difficulty and speed as the player progresses. This could make the experience even more stimulating and offer a constant challenge to more experienced players. Keep up the good work!

Hi,  iam developing a free game set in a medieval environment, basic mechanics already in place . i will continue to add more features and keep you updated on its progress

https://arlegames.itch.io/kingdom-reborn

I really enjoyed this game! The controls are very smooth and i found the different challenges to be really stimulating. Congratulations on this awesome game!

interesting game in isometric 3D, i enjoyed the style!

ok, i'll try it

Thank you for your constructive feedback on my game. I'm sorry for the issues you encountered, but I'm glad that you believe in my ability to improve. Your comments will be taken into account for future updates. Thank you again for your time, and I hope you'll continue playing my game."

Thank you for your  feedback. I will take note of your suggestion to improve the lighting and graphics.

I wanted to play this game because it looked really interesting, but unfortunately, i encountered a compatibility issue with my graphics card. i tried to solve the problem by adjusting the graphics settings, but i couldn't get it work properly. it's a shame because i would have liked to explore this game in-depth, but i hope the developer can resolve this compatibility issue so that other players don't encounter the same problem as me. good luck for the future.

i played this game and really enjoyed the mouse-based shooting system and the health bar that fills up when you kill an ennemy. However, i feel like the difficulty level remains constant and you can simply spam the fire button to win constantly. I would have liked a bit more challenge in the game to make it more interesting to play. Additionally, it would have been helpful if you provided a brief description of the controls in the options menu. Despite this, i enjoyed playing the game and look forward to seeing how it evolves in the future.

the graphics are simply gorgeous and very well-designed!

i enjoyed the game, the reincarnation of the player is an innovative idea. you also took the time to explain all the commands and how to play well. i appreciated that too.

Thanks for your feedback! The game is designed to be relaxing, but I understand that some players may find the walking speed slow. You can actually sprint by holding down "Shift" and the forward movement key. I hope this helps you enjoy the game more. Thanks for playing!

Thank you for playing my game and for providing your feedback! I appreciate your positive comments and your constructive criticism.

Regarding the text going off screen after pressing play, I apologize for the inconvenience. I will investigate this issue and work to fix it so that it does not occur in the future.

As for the movement getting locked and only being able to move forward before reaching the house, I apologize for the frustration this caused. This is not intended behavior and I will investigate what could be causing this issue to occur and work to fix it as soon as possible.

I'm glad that you enjoyed the game overall and I'm committed to making it even better by addressing these issues. Thank you again for your feedback and for taking the time to play my game

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Hello, thank you for taking the time to make a video. I'm sorry that you encountered bugs in the game, especially in the "restricted area" zone. This area is not yet finished and I didn't intend for players to access it in this demo version. The collider of the door should have prevented entry into this zone, but there seems to have been a programming issue. You should have been blocked by the door, which would have forced you to follow the other NPCs to the beach (where the rest of the demo's adventure is planned).

I'm glad to hear that you explored all corners of the game, noticed the inactive (T-pose) characters, the Grizzly, and even found the handgun in the toilet (honestly, I didn't think anyone would go that far). As I mentioned earlier, this is a bit of my "draft" zone where I imported the characters and didn't have time to program them yet!

Anyway, thanks again for your feedback on the game, I will do everything I can to release the final version. If you have any other comments or suggestions, please let me know. Thank you!

Nice, but i noticed that the screen resolution was a bit problematic for me. The game seemed to be zoomed in excessively, which made it difficult to see details and important elements.

Thank you for your feedback on the game. It's possible that the issue you encountered is due to a bug in the game. I will take a close look to see if I can fix it.

I'm glad to hear that you enjoyed the game overall and I'm working on finalizing the next part of the project. It will be available soon, so feel free to come back and play it. Thanks again for your support!

Thank you for taking the time to check out our post. We apologize for the confusion, and we will take your suggestion into account. We appreciate your constructive feedback.

Thank you for taking the time to play my game and leaving me your feedback. I am sorry to hear that you encountered some errors while playing. If you could provide me with more details about the errors you experienced, I can work to correct them and improve the gaming experience for all players. I appreciate your support and constructive feedback.

Thank you for playing and for your comment! I'm so happy to hear that you enjoyed the game and are looking forward to the next installment. Your support and feedback mean a lot to me.

As I had a very tight schedule, I had to cut the game short . However, I'm pleased to let you know that the next part of the game is already in the works and will be available very soon. Thanks again for playing, and I look forward to bringing you more fun and engaging games in the future

Thank you so much

Thank you so much for playing my game and for your positive comment! I'm glad you enjoyed the gameplay experience and found the characters amusing. I worked hard on this project, so it's very rewarding to know that players appreciate it. I'm happy you enjoyed the game and thank you for taking the time to share your thoughts. I hope you'll continue to enjoy my future projects.

it's a fun game!

i like the style and the mechanics of this game, especially the double jump. the sound and animations are also well-done.

it's good idea, there's a variety of colors and the obstacles are really challenging. the sound is also cool. and unlike some games, the creator dedicated a section where he explain the controls and how to play. i appreciated that too

it's a well-made game, good job with the unity physics. i enjoyed it!

the sound is cool and i like the way camera smoothly glides around the game when you press the directional arrows. it has the potential to become something great with some more work!

the menu is pretty and well made, the sound is also cool. i like the way you integrated physics into the game!

dear creator, there is definitely an issue with the build of this game. it might need to be reviewed. when entering the game's build file and double-click on "game.exe", a window appears and immediately disappear? then nothing happens.

the use of black and white is a great idea, it creates a unique and immersive atmosphere

I have submitted my game! Please test it and give me feedback. Thank you!

https://arlegames.itch.io/island-of-survivors

This game is an interesting challenge for puzzle enthusiasts. With 16 squares and increasing difficulty levels. the author presented the game in a clear and visual manner, making it easy for players to understand how to play. Overall, i enjoyed the game and would recommand it to anyone looking for a mental challenge.

congratulation to the creators of this game for their collaborative work on this interesting concept! the patrol system is very well thought out and offers an additional challenge for the player in their quest to retrive the bell. however, i would have liked more information on the game controls and a clear sign when the player dies before respawning. Despite this, i am confident that the creators can easily address these points to further improve the gaming experience.

Overall, this plateformer seems to have solid and entertaining gameplay. The concept is interesting and the dialogues are well-crafted. However, there is an issue that might impact the gaming experience for some players: the overly zoomed-in screen in full-screen mode, wich makes it difficult to view the inventory at the top of the screen.  Additionally, it's worth noting that the system in place to exhaust crosses if they are thrown randomly is a deliberate mechanic and is an interesting feature. However, in certain situations, such as facing the final boss, it can be a bit challenging for players who run out of crosses. A potential solution for this issue could be the addition of a slow recharge system for crosses over time.

Ultimately, this game has a lot of potential and is a fun gaming experience!