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Flight for Humankind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.000 | 4.000 |
Graphics/Art | #10 | 3.375 | 3.375 |
Overall | #11 | 3.313 | 3.313 |
Humor | #13 | 2.000 | 2.000 |
Fun | #16 | 2.813 | 2.813 |
Mood | #16 | 2.750 | 2.750 |
Audio | #17 | 2.563 | 2.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository
https://github.com/nalquas/openjam-2020
Tools used
- Engine: Godot 3.2.2
- Art: Krita and GIMP
- Sound: Audacity
- Music: Bosca Ceoil
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Comments
Adding that I respect the sound effects.
I mostly agree with everything said here about the tight controls and the weird choice of music. About the material too far away, I think I get why, to feel alone and stuff, but the fact that penguins kept flying against my base as soon as I wasn't looking and the general lack of things to do while away made me want to speed up things instead
I'd like to add that the parallax and fog on the terrain are great, the poisonous gas should have come with another damage sound though :) maybe acid or sandstorm ?
The controls are good with this one and the theme is 100% respected. But poor penguins!
I like the concept of balancing exploration and gathering with defense. It did feel a bit empty though. I’d pick out a target on the radar, fly towards it … and just fly for a while with nothing to do. Still, nice concept that I think has potential!
I liked the idea of base building and exploring a surreal post-apocalypse. However, the controls on keyboard were a bit tough to use. But, the controls for controller were much better. Also, the music didn't fit the game very well. It was good, but it didn't help build a cohesive mood. However, I think it is a pretty good prototype for a surreal exploration game.
I like the concept, but for the materials it's too far and too little
I am happy with the exploration, but things are a bit far. I am mostly WOW-ed by the scope of teh game you successfully took on and completed in a game jam. Truly impressive!
Interesting game idea and it looks pretty good for a weekend game jam.
I would have moved everything closer to the base so the player spends less time traveling and more time doing interesting stuff. I would also have picked a different music. It doesn't fit the theme very well and got repetitive pretty quick.