Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rolling HeightsView game page

Submitted by dbr4vo — 17 hours, 18 minutes before the deadline
Add to collection

Play game

Rolling Heights's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Fun#103.5523.552
Theme#173.6553.655
Audio/Sound Design#193.2763.276
Overall#193.3623.362
Art Style/Visuals#502.9662.966

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Godot

How does your game fit the theme?
Resize to advance

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)

Leave a comment

Log in with itch.io to leave a comment.

Comments

HostSubmitted

Cute platform game! A short experience, but was well-designed and leaves you wanting more. The palette was used, and the theme was incorporated as well.

Visually, the pixel art looked adorable, and the SFX added to the charm. The cheerful music was fun, though it did start to feel a bit repetitive after a while.

The controls took some getting used to and could perhaps be made clearer. For example, at the hollow arrow pointing up, I didn’t immediately think of using the shift key to build speed, so I died 10 times on that first section😊! Once I figured it out, I was able to complete the game.

A solid jam entry that makes you want more levels and challenges—well done! 😊

Submitted(+1)

Nice concept, but it's a bit hard for me

Submitted (1 edit) (+1)

Cechey name but to big for my screen.

Submitted(+1)

This was such a great platformer with a nice take on the theme. I found it a little challenging but very enjoyable. Looks like you answered the form in Spanish, I’d recommend to use english next time, these events are very international and not everyone speaks Spanish.

Mucha suerte!

(+1)

Interesting Idea <3!

Submitted(+1)

Great challenge! It took me a while to fly over the spikes on the second level, but after I got the hang of it, I cleared it without problems. The last level completely grabbed my attention, which helped me get past the group of white spots on my first try. Thanks for the entertainment!

Submitted(+1)

The core mechanic is great, and the level is overall well designed with a good variety of challenges.

Submitted(+1)

Short and intense, I liked it.

Submitted(+1)

Yoooo This was awesome! The music shift was pretty nice too! I felt a decent reason to use both balls. It would be cool to be able to change ball size on command- that way, the player has to think more about when to use either ball, which would play into the game's strategy. Outrunning the spike was a pretty good puzzle. This reminds me a lot of I wanna be the guy. Blue balled/10

Submitted(+1)

Good game! Challenging and entertaining

Submitted(+1)

The transformation system creating a literal change in perspective with the camera system was really clever. Props! Maybe my favorite game I've played so far for this jam. Would be even better with a timer function to record how fast you made it through the maze. The only thing I dislike is the pits section.

Submitted(+1)

Really enjoy playing the game! Love that the music also changed accordingly to the size of the ball! Nice touch! Do more levels, it was fun to play!

Try also our game! 

Submitted(+1)

I like the art, you did well with the palette. One small gripe: the prompt that tells you to sprint looks more like the up arrow key than shift. Still, I like the game! good job.

Submitted(+1)

Fun concept well executed. I like the interpretation of different view,  short but sweet. Only remark i can make as already said below the speed change midair felt a bit off.

Submitted(+1)

Fun concept well executed. I like the interpretation of different view,  short but sweet. Only remark i can make as already said below the speed change midair felt a bit off.

Submitted(+1)

It's a great game with a lot of potential! Although you completely stick to the color palette, it does not feel like it. And I seriously wanted to finish it.
Pro:
- I am so glad you put checkpoints in.
- the idea of being small and fast or big and slow is very well developed
- I had fun trying it because I was the reason I did not make it - not the game. I wanted to beat it.

Con:
- I did not like that the velocity in midair changed when I let go of the sprint. I wanted to do the jump, know I did it, and already prepare for the next one. I know this can be a design decision, but I felt betrayed.
- the dropping spikes were kinda buggy for me. on my first playthrough they did not drop at all or were stuck in the wall, on my second they were stuck in the ground and I could walk though
- the background music did not loop. It became quiet real quick

All in all, I like this game. There are a lot of good approaches that a lot of thought went into. Good job!

Submitted(+1)

Man that's hard,  in that small ball bit on the top I almost rage quit. Also the song is not looped

But still, It's a fun concept and consistent art!

Submitted(+1)

Cool game! The size changing reminds me of the UFO50 game "Mini and Max". It took me so long to figure out I had to outrun the spike in the first small ball section lol