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Necro Card's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #42 | 4.310 | 4.310 |
Sound | #46 | 3.862 | 3.862 |
Creativity | #59 | 4.034 | 4.034 |
WOWIE! | #86 | 3.759 | 3.759 |
Fun | #100 | 3.793 | 3.793 |
Topic | #481 | 3.000 | 3.000 |
Simplicity | #659 | 3.000 | 3.000 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Music made especially for the game. Can be used in youtube videos.
Credits
Game by EinBurgbauer, Music by Astowo
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Comments
Quite confusing at first, really loved to see some card games in this jam, and I really enjoyed it! Great art and sound
Thanks for trying it! I agree it takes a bit too much time to get a hang of it, glad you enjoyed it!
Creative idea for a card game! I wish the tutorial could have been a little simpler, but I figured it out in the end!
Yeah, I agree. Glad you enjoyed it though!
Good game!
Thanks!
Ayy, beat this one. It almost seems like having cards on the table is a detriment unless they have really high attack. I only attacked with a lower attack monster once to heal. Interesting rules and would probably make for a really interesting game if there were more cards and perhaps some effects on some cards.
The visuals are great. You nailed the feel of a card game. Everything is very satisfying to move around and place on the board. Overall, fantastic game. Thanks for making it!
Thanks for playing it! I'm considering adding more stuff to it post-jam, but i'll have to see how that'll work.
One of the greatest games !
It was really challenging but I found a nice trick which is having on the board the same cards as the ai so you can have some turns to draw.
Nice, thanks for playing!
Finally, get the rule and win the AI. I think the tutorial can be more intuitive to show the rules (for example, you can show two cards in the tutorial and explain what will happen after the two cards fought each other). Overall, great job on designing this card game.
I agree that that is mostly the weak spot of the game, I plan to add a better tutorial post-jam. Thanks for playing!
I'm blown away that you put this together so fast. It's already pretty addictive. Well done!
Thanks for playing! I'm a bit suprised myself (this is my first game jam), but it's also built it on my own monogame-like framework with some nice tools, so to be fair I never had any bugs that took me more than a few minutes to fix and was pretty familiar with everything and was also in the zone most of the time. I'm glad you enjoyed it!
*POG* cool heartstone I didn't need of tutorials
maybe I'm epic gamer
Epic card game expert. Thanks for playing! Even though the rules are quite different from hearthstone, I wondered if people could use their intuition to quickly get used to this one... seems to have worked.
Hey I've played this yesterday on stream and now I've tried it again and I was finally able to get the rules and win some games vs the AI!
I still think it's a bit too complex to understand in the limited jam playtesting time, but the visual style is absolutely gorgeous and card naming is very creative, I love it!
Great job, I hope you'll keep working on it!
Yeah, I agree that it's hard to get into. I plan to do some general improvements such as an interactive tutorial and whatever I find interest in. Thank you!
Very hard and complex but fan game!
Thanks!
I liked the visual style and mechanics of the game. But to be honest, I didn't quite understand how she felt about the topic of jam.
Thanks for playing! Yeah, i guess it kind of is a broader interpretation of the theme. Initially, the idea came from "playing weak cards against strong cards" just being a failure of a move in many card games, so in this game, most cards can progress the game while having relatively simple and consistent rules (But I don't expect anyone to get this of course since the finished game doesnt really show where it came from).
Impressive game for such a limited time, especially with that IA playing against the player. Also I'm a fan of the Bleh card.
Thanks!
The art is incredible. Such a pretty game with very satisfying interactions. I did find it quite hard to understand but to be fair I am quite lazy at reading tutorials soo no hard feelings :) I have no complaints, It would be nice to have a more interactive tutorial but generally brilliant submission. Well done. Love the naming of the creatures as well.
Thanks a lot. I completely agree with your critique too, i'll probably add an interactive tutorial post-jam, just didn't have time for it. Currently there is definetly some focused rule reading and a bit of trial and error involved.
This is cool! There are plenty of monsters, and the aesthetic is great. I liked how there could be an advantage to attacking enemies with a higher attack - it was a very unique feature. Well done :)
Thanks for playing!
The pixel art is really good and the noises worked well, and the nice little touches of polish were nice like highlighting a card. I'm not sure I fully understand what was going on (hence why I'm not rating the game with stars because I feel like that would be unfair) but the game would have definitely benefitted from an interactive tutorial instead of text For example the COM button was beeping but the number didn't change so I didn't fully grasp what was happening, but the overall polish looked really good! I'm currently streaming and will come back to it later and have another go!
Thanks for trying. An interactive tutorial sadly didn't fit the time constaint. The text on the game page & in-game tutorial text try to help you understand and introduce it, but of course that won't always work. As can be seen on the tutorial screen, the numbers below the COM and YOU names are the players "hp", referred to as "energy", and the green indicates whose turn it is. I hope this somewhat helped you.
I'll probably do a post-jam version which adresses this and have a proper interactive tutorial.
First i needed some time to understand how the game actually works. Even the tutorial didn't help me much, so i had to trial and error. The game was a lot of fun when i finnaly realized how the game works.
The visuals are great though, nothing to discuss about. The pixel art is gorgeous.
The topic was met somewhere with my playstyle. With every failure i understood a little more how the game works. Was that intended?
All in all, this is a very fun game, with awesome visuals.
Thanks for giving it a try! I agree that i can be hard to get into, sadly I didn't have time to make a proper interactive tutorial. I should definetly put that in post-jam.
Naturally you need a few rounds of experience to grasp some proper feel for strategy, so while it wasn't decidedly intentional (and there should be a nicer tutorial at some point), i guess this aspect is part of the theme in some way. Initially, the idea came from "playing weak cards against strong cards" just being a failure of a move in many card games, so in this game, most cards can progress the game while having relatively simple and consistent rules (But I don't expect anyone to get this of course since the finished game doesnt really show where it came from). Hope that gives you some insight.
This is probably the most complex game I've played out of this jam so far, but I really like the design of the game - it's a constant choice between trading, playing, or drawing. Not only that, but the pixel art is fantastic. If you decide to pick this up again after the jam ends, I'd love to see the tutorial expanded on to be completely interactive - a preordained sample game that walks you through everything the block of text does. Another (significantly smaller) addition that would be nice is a card counter for the opponent's hand - more information to make decisions with.
Great work!
Thanks a lot for sharing your detailed insight! A fully interactive tutorial was too much for the deadline, but if i pick this up a again, i'd really like a fully interactive tutorial. Right now the basic "try it" for the controls is the best there is. An enemy card counter is definetly also a nice idea. Thanks.
I really like all the little card icons and sprites you did! <3
Thanks!
I really liked this game. Definitely one of those game jam games I'll keep playing.
What did you use to make this by the way?
Thanks a lot! I used Aseprite for graphics, Audacity for Audio and the rest is coded in my own monogame-like game framework using the "beef" programming language. Quite unusual, but yeah... was nice.
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