Congratulations on publishing your game. I think you've got an interesting concept here with some promising gameplay. I like the grainy visuals which give this a retro futuristic vibe, really neat.
I enjoyed the blade jump ability. I think this could be made more juicy with some sound effects, and maybe some death noises from the bots so there's some feedback I hit them. After a while I figured out I could stay in the air and launch the blade indefinitely to murder everything. Whilst satisfying, it is a bit of a cheese. I aways seemed to land a bit higher than where the blade was.
I noticed that there were some objects I could interact with but they did not seem to do anything. I like the verticality of the levels, but where the enemies are ground based and stop running towards you when you are in the air I found that it was a bit easy to avoid being hit unless a large number of them were bunched up as the blade did not seem to hit more than 1 or 2 enemies in this situation.
I think you've got a good idea here with lots of potential. Great job!