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Badev

64
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A member registered Jun 17, 2023 · View creator page →

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That’s really strange, but thanks for finding this. Which platform (windows/html) of the game were you using when this happened? And when you say out of bounds do you mean nothing loads and you keep falling down, or the entire world disappears?

I really like the effect of the stars in the background. Makes it feel like you’re actually on a space station!

Hey glad you enjoyed it and thank you for letting me know!

Ok I figured it out. Turns out when I exported the project, the level files weren’t recognized. It should be fixed now, and I also included a web version. Thanks for finding this!

I liked the coin introduction where it teaches you how some jumps can’t be made without them. Also, controller support would be huge if you wanted to continue developing this game

Oh yea sorry about that, the password is “password”

My best time is 1:07.27

Hey thanks for checking out my game! It really means a lot to me you liked the music and I’m happy I was able to introduce you to rhythm games! Also nice job on making it to 211 :D

It’s probably just that they can only list one game on the results page or something along those lines and since Campalans submitted earlier they got precedence? I don’t have any idea, but I’m actually curious myself.

You totally should join it’s a lot of fun! It’s really more of an honor-code kinda system. Pretty much, I just looked at my starting time and when I took a break I’d figure out how much time I used up and add that to my total time. Once I started to get close to the 3 hour mark that’s when I built the game and submitted the project.

Ah I think that’s just when the game resets, pressing left or right will start it back up again. Wasn’t exactly creative enough to come up with a lose screen so I just stop the music and delete all the logs on screen. Glad you liked the addition!

Thank you! I was actually originally going to have the player auto-run in the beginning, but then I realized this game is actually pretty similar to Mario Maker and decided to “borrow” that idea.

Ah yea that’s something to do with the way I implemented the grid snap. It’s actually ever so slightly off (like less than 1/16th of a pixel in some cases), so I have a slight hump on the edges of the platforms to try to “fix it,” but then this happens lmao.

Glad you liked playing it and thanks for your complements!

Hey thanks for finding that bug and for the suggestion! I’ve gone and implemented a slight penalty for missing a log by temporarily disabling the axe. Glad you liked the aesthetic and thanks again!

Hey thanks for checking out my game! And yea there’s so many things I have planned for the post-jam release, so it makes me really happy I’m not the only one who wants to see it finished :D

Glad you liked it! It took a ton of practice and planning ahead of time to get the time down to 3.

This was a really cool take on the idea of multiple realities and copied inputs! It was a little tricky trying to figure out what’s going on in the alternate reality since you have to clear the first world first to see the second for a split second. I think having something like a “4D View” button or something like that to get a snapshot of the other world would be pretty great, even if it just showed you the initial state of the world before any inputs are made. You could potentially add in even more realities on top of the normal 2 to make some really wacky puzzles (although the 7 by themselves was still a very enjoyable experience!) Very fun game!

Very fun to play.

Thank you and good job for making it that far! And yeah jsfxr is a lifesaver when it comes to sound effects cuz it wouldn’t play nearly as good without it.

Hey good job! Nah I wanted to make something a little simpler this time around, but I had a blast making this one.

Hey this is really cool! It makes me really happy you liked the music and gameplay, and even happier you made a video on it. Thanks!

Honestly the amount of health was just right since I barely had enough by the end, so I think that was a good call for this jam version!

Ah the sound design and music choice is perfect! Can’t help but move the player to the beat to hear the little boowomps as accompaniment.

This game was so cute from the music to the character designs! I really loved the obedience mechanic and I think it could really be expanded further like having the trainer give you healing items (or a different item that ends up hindering you inadvertently) like in Pokemon if you manage to stay in the green.

I really loved the aesthetic of this game! The player was a little finicky at times but it was a lot of fun!

Haha me 2 I had so many planned but ran out of time

Thanks I’m happy you liked it :D

I love the exchange with the Paladin in the beginning so much! The overflowing text makes it so much better and really reminds me of the Navy Seal copypasta. I also really dig the music and the sprite work is awesome! Only managed to get past the first encounter but I really loved the character dynamics!

Might just be bad at programming then and forgot to check/uncheck a box. I’ll probably end up releasing a Windows build after the jam period, but I’m really thankful for you playtesting opening the game!

Thanks!

Ah man thanks for letting me know. I have no idea why it’s doing this, I use Edge so it might be a browser specific thing? I’m not really sure but either way I’m sorry you weren’t able to play it. There’s a ton of other great games out there this jam you could check out instead tho!

Thanks! Yea I think putting in a tutorial of some kind probably would have been smart. Ah well, glad you liked it!

I really liked the mechanic where each of the abilities had to be recharged by attacking enemies, forcing you to not rely on any one character and having to keep changing up the playstyle. If you wanted to keep with the card kinda aesthetic, adding in something like Wild Card mode or smth like that where the game would force-swap you to a different class, or potentially even having that as the mechanic for the Swap’O Mancer, would be pretty cool I think. Solid game!

This was a little too big brain for me but in the best ways possible! Took me a second to understand grayed out tiles, but it was really fun when I almost managed a T-Spin! I think it would be really cool if you could add in something like a ghost mode for new players that would show where a tile would land when hovered over, or even an endless inventory mode with faster countdown speeds.

Glad you liked it and that’s a great idea! I actually had some plans for adding something like that, like a short conversation between you and your boss where he would give you a promotion or smth since ur the only one left, then leading into a tutorial on placing a removing objects, but then I saw the time lmao.

Kinda reminded me of Super Paper Mario! This was a very creative little game that I could see being expanded upon post-jam, especially with the flip mechanic!

Glad you liked it!

Glad you liked it!

All I’ll say is there’s a secret mechanic that is sometimes considered a bug but is entirely necessary to do the parkour. It’s really fun to use once you figure it out!

To anyone reading this try the Windows build and turn the graphics down in the settings it worked so much better. This was a great game that really reminded me of Tunic if you’ve ever played that before. It was a little bit on the harder side and when I discovered the secret mechanics I thought I big brained the game. And then the event happened. Gameplay was fluid once I got the hand of it and the ending had a good twist!