That’s really strange, but thanks for finding this. Which platform (windows/html) of the game were you using when this happened? And when you say out of bounds do you mean nothing loads and you keep falling down, or the entire world disappears?
Badev
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You totally should join it’s a lot of fun! It’s really more of an honor-code kinda system. Pretty much, I just looked at my starting time and when I took a break I’d figure out how much time I used up and add that to my total time. Once I started to get close to the 3 hour mark that’s when I built the game and submitted the project.
Ah yea that’s something to do with the way I implemented the grid snap. It’s actually ever so slightly off (like less than 1/16th of a pixel in some cases), so I have a slight hump on the edges of the platforms to try to “fix it,” but then this happens lmao.
Glad you liked playing it and thanks for your complements!
This was a really cool take on the idea of multiple realities and copied inputs! It was a little tricky trying to figure out what’s going on in the alternate reality since you have to clear the first world first to see the second for a split second. I think having something like a “4D View” button or something like that to get a snapshot of the other world would be pretty great, even if it just showed you the initial state of the world before any inputs are made. You could potentially add in even more realities on top of the normal 2 to make some really wacky puzzles (although the 7 by themselves was still a very enjoyable experience!) Very fun game!
This game was so cute from the music to the character designs! I really loved the obedience mechanic and I think it could really be expanded further like having the trainer give you healing items (or a different item that ends up hindering you inadvertently) like in Pokemon if you manage to stay in the green.
I love the exchange with the Paladin in the beginning so much! The overflowing text makes it so much better and really reminds me of the Navy Seal copypasta. I also really dig the music and the sprite work is awesome! Only managed to get past the first encounter but I really loved the character dynamics!
I really liked the mechanic where each of the abilities had to be recharged by attacking enemies, forcing you to not rely on any one character and having to keep changing up the playstyle. If you wanted to keep with the card kinda aesthetic, adding in something like Wild Card mode or smth like that where the game would force-swap you to a different class, or potentially even having that as the mechanic for the Swap’O Mancer, would be pretty cool I think. Solid game!
This was a little too big brain for me but in the best ways possible! Took me a second to understand grayed out tiles, but it was really fun when I almost managed a T-Spin! I think it would be really cool if you could add in something like a ghost mode for new players that would show where a tile would land when hovered over, or even an endless inventory mode with faster countdown speeds.
Glad you liked it and that’s a great idea! I actually had some plans for adding something like that, like a short conversation between you and your boss where he would give you a promotion or smth since ur the only one left, then leading into a tutorial on placing a removing objects, but then I saw the time lmao.
To anyone reading this try the Windows build and turn the graphics down in the settings it worked so much better. This was a great game that really reminded me of Tunic if you’ve ever played that before. It was a little bit on the harder side and when I discovered the secret mechanics I thought I big brained the game. And then the event happened. Gameplay was fluid once I got the hand of it and the ending had a good twist!