Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bankcard

26
Posts
7
Followers
2
Following
A member registered Jun 30, 2017 · View creator page →

Creator of

Recent community posts

Took me a second to realise that small = bigger jump, but it was fun to play once I understood the scale changes. Also the last gauntlet was tough but fun :)

fun run and shoot controls, didn't really know where to run in the map, but it was fun to use the large and small versions while fighting :)

Awesome art and a great gameplay loop, wasn't sure if I could destroy the drills but destroying the little guys was fun :)

Simple game concept but pulled off in really fun way, great job :)

Super Fun! Loved the patch notes XD

Wasn't sure if the sword was damaging enemies but the gun was fun to use :) fun wee time.

Thank you :)

yeah designing the levels so there wouldn't be hard lock spots was a tough part and I'm sure there's plenty of areas I missed, for the time being the best thing to do it refresh the page and restart, but I'll have to come up with a better solution after the jam.

Big fellas are scheduled for season two of the Lil’ Fellas live service road map, they will be available for the affordable price of £10,366.

great game :) 

Thank you, yeah i clearly goofed something when trying to shrink the file size to upload, a lot to learn with unreal still

made me audibly laugh! great execution for only 48 hours

love the concept, and great visuals :)

thank you for playing :) your experience has alot of great details, we have had others mention the confusion of the buttons, and the fact that there's a balance needed in levels to make them more interesting than empty square zones while not making them too restrictive to lead to only 1 correct path existing.

Every bit of information is helpful to us, thank you :)

Thank you for playing  :) i'll have  to give the camera some tinkering to make which direction your going clearer.

cool idea, fun to play about with, physics was a bit floaty and some levels I beat by just spamming my keyboard.

Loved the puzzles and having them all in one level was super cool, being able to see how many were left + the cool last level.

very similar to the game i made too, great minds think alike :)

really enjoyed the style and the story going on, just wasn't really sure how my decisions were better/ worse from each other, also it ended at night 3.

would love to try the completed game after the rating period :) 

That was a lot of fun! once I got the concept I really enjoyed the experience of figuring out the best way to solve each level.

Thank you for playing. We decided to do a general mute button for simplicity in the jam, but with more time a settings menu to change music or sfx independently would be a good feature.

Thank you for playing. Loved watching your first impressions live on stream :)

Thank you for playing :) it was decided to be a Web build out of handiness for the player. But making a download version for after the game jam might be something we consider.

Thank you for playing.  I agree there's alot of similar games submitted, but as an experience of learning level design I am happy with the results :)

Thank you for playing. The lagging might be down to being a web build, so performance could be affected by the browser.

love it, simple design which make it easy to keep track of everything and seems like something that could really be expanded into something bigger and better 

Thank you. yeah some more time I feel I could grow the concept out more, I actually have a version with calm music before you steal and intense music when you do but had to remove them since they were third party songs that wasn't made in the jam.