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Bantering Bard

23
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3
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A member registered Jul 19, 2024 · View creator page →

Creator of

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Thanks for the feedback! I agree with pretty much all of your points. Juice and UI polish were the two next points on my todo. Sadly I worked on the bare minimum needed until the very end.

For the controls I really like the ideas you mentioned. I also felt like it was tight controls but missing something. It IS just moving along the camera aim so you got that right XD.

I also agree that having the speed boost unlocked from the get go would be a good idea. My thoughts were that you start out slow, get the hang of what is happening.

Thanks for all the feedback again!

I liked it. Funny game. I wish there were some images for some of the scenes to add to the whole. 

I really wanted to add more variety in game play and in spawns and all that. I ran out of time at the end there so I had to prioritize. up until the last day I have very few 3d models done and had just finished the soundtrack. -_- 

Thanks! I'm glad you liked it.

I'm glad you liked it. With the music I was struggling so much to get something. After a day of trying that soundtrack came out. I really didn't know what to think of it at first, I didn't like. a week later, I thinks its actually good and I'm so proud lol!

I like the chill vibe for the game. I was sent back to the main menu after completing level one because of the UI have an overlap on the buttons or something similar to that. I like the soundtrack.

I like the concept of having to move fast so as not to burn the town. I wish there was a mini map or camera rotation so I knew where I had to go or have a clear indication of how many boxes I need to pick up.

Great concept! I am not sure what is happening with helping the workers but I had fun.

Yea I ran out of time. I wanted to have a really cool launch animation and some more polish and juice. I had to focus on things that actually made it work. I do plan on revisiting this in a bit, I need a bit of a break for now.

Thanks! This means a lot.

Really really addicting. Loved it, took way too long to not even complete but had fun! The "ghost" path mechanic is great!

This has  a fun loop. There are a few upgrades that confuse me a bit. You can keep buying the strength potion even after you 1 shot everything. Love the polish added to the menus and sound design.

Simple, Most micro-games are easy to understand. A lot of fun. Love the sound and look. great work!

I love the ideas. There is a steep learning curve. I wasn't sure what to do or how to move. I'm still terrible with the controls but that is probably on me!

Banging soundtrack. I had to reload the game because I forgot who my target was.

I really like the ideas. Switching forms is really neat too bad for that bug early in the game though.

Looking good. I really like some of the sound effects. I wish there were more nitro boosts! That is my personal taste though. Good work!

My brother during playtesting was laughing that I took the time to model the inside of the avocado, pit and all, but we never really see it during actual gameplay. Yummy indeed!

Awesome! Thanks for playing.

Hey, glad you enjoyed it, it means a lot. I believe the beeping you are referring to is a clicking sound that is supposed to be a Hyoshigi sound. It made sense at the time but it got buried under the soundtrack I believe.

That was exactly the kind of game I was inspired by. The game goes all the way to a 4th gate at 20000 distance. Thanks for playing!

Hey! Well I really went for a chill mindless clicker game with relaxing music. takes about 20 mins and you've gotten the "WIN" upgrade. it is more of an experience concept than a complete game.

Hey thanks for the heads up! I tried to fix it. Let me know if you try it out again.