A cool little game. I would have liked to play more levels :)
Benjamin Ostendorf
Creator of
Recent community posts
I like your interpretation of the theme a lot. Unfortunately it happens from time to time, that a drink gets thrown when you can't see it. In these cases you can't relly prevent the drink from falling of the counter.
Maybe you could also add a small rotation to the character, so that it looks like he's trying to counteract the tilt.
Hey there. I've just played the start of the game and ran into some bugs with textboxes or UI elements in general. But as I read, you're already aware and plan to fix them. I didn't want to spoil my experience with the slightly buggy game, since it looks really promising. So I'll just be happily waiting for the finished version.
I think it's part of the concept, that your actions don't really make a difference. You try to hold yourself together, but the limited time you have is not enough. In the end your actions don't make any difference because you can't make a real difference with the recources/possibilities that are availableto you.
I like it. The mechanic is in a way difficult and frustrating and it reminds me a bit of Getting over it. You fail, but still want to continue because it feels like you failed and not the game. (Well at least for the most part. The jump over the gap in level 3 feels pretty impossible, because of the double booster in the small tunnel, which take away all of your control.)
You could easily make this into a fully fletched puzzle game (well it already is, but you know what I mean). I really want to see this as bigger game with more levels. Even without more mechanics, there are a lot of possibilities to create new challenges just by adjusting the level layout.
I'm not sure if this would break the balance, but maybe you could consider adding the option to look up, which colors corresponde to what movement. A player doesn't need to use it, but they can if their memory isn't so great.
Thank you so much for playing and for your feedback. We would have liked to tweak the game a little more and make it clearer which drone you're getting to control next, but in the end we didn't have any time left.
I would have totally missed the bug, if it weren't for your comment. After thinking about it for a moment, I believe it's relatively easy to fix.