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OutOfControl GameJam Project's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1374 | 3.074 | 3.074 |
Overall | #1920 | 2.963 | 2.963 |
Presentation | #2626 | 2.778 | 2.778 |
Originality | #2765 | 2.815 | 2.815 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player loses control over his drone and switches the controls with a former enemy drone every couple of seconds. Therefore they have to adjust to the new situation i.e. surviving with the health and battle strength of the new vehicle. Every time the players controls get changed, the last controled entity gets a little stronger. Thus resulting in a situation that gets out of control over time.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
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Comments
Originally from the gif I thought they were firing french fries. I can't say I'm not disappointing they weren't buttttt at the same time this was a solid and fun game. So it more than makes up for it.
I really liked the feel of this game. I liked that the projectiles were fairly slow, as I had time to dodge and had to consider leading my enemies in my own shots. There were a few bugs, like if my projectiles hit my enemy's projectiles head on, my projectile would just freeze in place and eventually disappear. I also think it would be cool to have health represented somehow and have some idea of which enemy I was going to switch to. That way, you'd have to make strategic decisions about whether to try to continue to damage an enemy or not since you might switch into it. Really fun game!
I love twin stick shooters !
Great work team :)
I've got fun playing your game.
Very cool concept and art style, fitting the theme very nicely. Good job!
Nice shooter ! It still a bit buggy but it's cool anyway :)
This is a great start! I feel you could add a bit more variety with enemies, and maybe some ui for health and how much time before a switch, but the core concept is definitely there. Nice work!
This game is very cool! i really enjoyed it, the main mechanics are very clever! please keep working on it even after the jam, i think this game has a lot of potential to be exploited, good job! Please check out my game too :D
I liked the dash, it was very useful to dodge. I wish there was some animation or feedback before the teleportation.
Thanks for playing and your feedback. We were planing to do both, but ran out of time and hab to scrap the ideas :(
Good old 48 hour game jams... I definitely thought your game was out of control.
I found a way to break the game.
(it's what i like the most)
so the ai got in an enemy who was out of bounds and all the drone chased me so everyone was out of bounds and it was very funny
This game makes me go YES!
Feels very fun and quite original, almost second person top down:D I'd love to see the full version! You've totally nailed it!
Thank you for your kind comment. We are already working on bugfixes and trying to get the features in we initially planned but didn't have the time implement. Glad you liked it.
This is a cool take on a top-down shooter. It took me a couple retries before I figured out what was going on with the AI/character swapping. I really like your integration of the theme as the game gets more and more hectic over time.
Thank you for the comment. We had implemented an animation that would indicate to which enemy you would swap, however we ran into problems when building the scene and didn't have the time to get it to work, so it was cut from the delivered product. Glad you enjoyed the game.
Seems like a simple top down with a twist. Quite a fun mechanic. Would like to see additional mechanics like dash or stronger attack. And maybe unwillingly use it for enemy drone. Good job overall :)
Game is very fun with great visuals and audio supervision. It's not very hard but requires certain amount of skill. I like the slow mo when your AI is transferring to another drone which is a nice touch. I also had a fun bug where my controls would transfer to drone out of zone :D
In a sense I feel like this game got potential
Thank you so much for playing and for your feedback. We would have liked to tweak the game a little more and make it clearer which drone you're getting to control next, but in the end we didn't have any time left.
I would have totally missed the bug, if it weren't for your comment. After thinking about it for a moment, I believe it's relatively easy to fix.