Finally took the time to play this gime right before the votes end! The scope is PERFECT, you managed to create a little game with a simple and yet really effective concept, the generative music makes for great replayability to create balance with the little scope, and the art is ADORABLE! Clearly one of the most polished games I saw - if not the most! Well done, I love it <3
Bérénice Guérin
Creator of
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Thank you so much! We love the game Florence, it was part of our inspirations. So it really means a lot that our game makes you think of one of our references.
Yeah, we sadly didn't manage to fix the bug of the web version before the end of the GMTK. But don't hesitate to download the Windows version if you want to discover the end of the game, this one doesn't have the crash problem :)
Thanks again for your comment!
Clearly one of the most polished and well scoped games of this jam I've seen so far! The concept is really simple and efficient. I love the "loading page" mood the tutorial has, and the detail of the eyes following you while you're trying to survive is a great addition! I managed to survive for 30 seconds, but I got crushed after that. I didn't get the game over though, and continued to get clawed to death while seeing how fast the paws could get... Truly horrific! Great job on this entry, you did an incredible work <3
Nice little game! I see you even took the time to make a trailer for it, I'm impressed haha! I love the environnement, it's really pretty and the colors look great. The fish looks a bit silly and thin but it's definitely a mood and I'm all for it lol! I was kinda lost at first with the reverse camera and the sensitive controls though. I like the ominous sfx when chomping on a bait, it adds tension! I didn't understand the Game Over screen though, I retried many times. I paid attention to not chomp on false baits and there wasn't any edible baits left at the end of the timer, but I still got a game over screen. Other than that, it's a really cute and pretty game!
Simple and fun! The aesthetic of the menu and of the game in general is really minimalistic, yet really pretty. It works well! As other people said, it was kinda hard to see which tiles I was hovering. Maybe highlights on the hovered crops or a shadow casting over them would have helped. Also, I would love to see balance in the level of "voracity" of the insects! Ants have just a small crops, but it would be great to see that they can eat 2 levels in one go for exemple. It would add depth and strategy! Really cute game overall, I didn't see any other game on this theme for now. GG!
I'm impressed by the abundance of levels, you took the time to think of interesting mechanics and use them in every possible way! It was really great to feel challenged, jam games are always hard to balance due to the short time we have. But yours truly is well balanced, I had to redo two levels and it was just difficult enough to still have fun yet feel rewarded when finishing them. Good job! The music was also really pretty, even though I wouldn't have imagined such a melancholic melody for a game which concept is absurd and fun (I mean... a robber and a cop helping each other is kinda funny right??) Either way, I'll say it again: loved your game, gg to all the team!
I'm impressed by all the settings you had the time to put in your game! The music is great and the concept is fun. I had trouble finding the last evidence in level 2 though, and I kept falling in the void when running into doors lol. Great job on your game, I'd love to see other levels and environnements!