Thanks so much for trying out the game! I ended up disqualifying my game since the jam was ranked and had a reward, so I thought it wouldn't make much sense if I ended up winning my own reward lol. But I hopefully at some point later down the line I can come back to pizza pit and add a bunch more content.
Big Boy Games
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I had a lot of fun trying this one out. My only problem with it is that sometimes it feels like you're just spinning the wheel until you get a combo of modifiers that's possible. I think having some modifiers being mutually exclusive would be a good idea, and maybe decreasing the amount active at one time. Otherwise I really enjoyed the clean artstyle and sound design. Good work!
Out of all the games from this jam I've tried out, I think this one is one of the best. It's like having three games in one, and your team also killed it with the art styles. So great work! The concept of progressing in one game to help in another is a really cool concept.
I think with a bit more polish, you could have something really awesome on your hands. I did unfortunately run into an issue where I got stuck in some crates on Sunken Fear, which softlocked the game. A respawn button somewhere would be nice incase of any issues like that. I could definitely see this game going somewhere after the jam though.
I really like the idea of switching between modes with different abilities. It kind of reminds me of Mega Man, and having to switch to different abilities to solve problems.
I found switching modes on keyboard and mouse to be unwieldy. I think for any kind of radial menu on desktop (without a controller), being able to select with the mouse should be standard. Because of that, I had a hard time switching modes fast enough, especially given the limited time. Regardless it's a cool idea and I have to appreciate the work to add all those different modes and sounds.
I like the idea. I think it definitely does ramp up in difficulty a little too fast. Starting out with some dead obvious levels would be good just so the player can get used to things a bit before it gets hard. It was also difficult to remember based on just shapes and colors alone. Swapping out that for something more familiar (like objects or people) could make it feel more natural.
I really like the concept of this one. Taking the idea of linux commands and using them to solve a puzzle is a neat idea. I had difficulty trying to figure out the correct combo of commands however, since setting the target and navigation mode to target didn't seem to work for me. If that isn't a bug, then I think there should be a tiny bit more guidance on what else is required. Great work though!