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Find The Big Mode's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #297 | 2.774 | 3.333 |
Originality | #330 | 2.681 | 3.222 |
Presentation (graphics, audio) | #439 | 1.849 | 2.222 |
Fun | #468 | 1.387 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
One of the meanings of "mode" is "the value that occurs most frequently in a given set of data."
And in our game you need to find this mode in each level.
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Comments
I think it's red, no blue. I can't remember!
Wasn't immediately clear what the game objective was so round 1 was more difficult.
Camera moved around faster than I would have liked, I'm not sure you really need camera movement at all and could just do the quiz with input of key presses 1-4 instead.
Could be improve with some audio and/or visual queues if you answer right/wrong, I wasn't very confident in any of my answers and had to check my remaining lives at the start of each level.
Unique interpretation of “MODE” :) Very difficult, but good for a fast casual game.
Really novel idea! This is really tough and I'm not sure how to get better at it; There's only so hard I can stare!
I like the idea. I think it definitely does ramp up in difficulty a little too fast. Starting out with some dead obvious levels would be good just so the player can get used to things a bit before it gets hard. It was also difficult to remember based on just shapes and colors alone. Swapping out that for something more familiar (like objects or people) could make it feel more natural.
the idea is interesting, however I think it'd be good to be aware that the human brain doesn't have the capacity to remember more than a few distinct things at a time. At a certain point the game surpasses the brains ability to keep track of all this information, and the game turns into pure guessing.