You have to publish your game. You haven’t done that. Then follow the instructions I mentioned in the gdtv community
bixarrio
Creator of
Recent community posts
I’m so sorry, you seemed pretty lost. The game is inspired by “The Exit 8” and, similarly, we did not give you much to go on. There is a piece of cardboard on the table with text telling you to “turn away from the false path”. All the passages appear the same, but sometimes they may be slightly different. These are the false paths. When you see it, you should turn around and go back to where you came from instead of continuing forward. Thank you for playing and sharing your frustrations, though!
Thank you for playing.
I totally agree that the grenades does very little damage. We didn’t have much time to balance the game, though. Until very close to submission the weapons did very little damage as well. The damage is based on proximity so the farther the ‘victims’ are from the point of the explosion, the less damage they will take.
Thank you for playing.
I had the TAB switching between units at some point during development and that got changed again for some reason that I cannot recall right now. I’m not happy with what the controls are at the moment. Our first run had controls I felt really good about, but it came with it’s own challenges and I had to change it to what it is now.
Noooooo, where’s the 4 hours of gameplay? I was cheated out of 3 hours.
This game. I loved it! So simple, yet so polished. That transition is amazing. It took me a minute to figure out I could drag the scene up and down. I guess I should’ve paid more attention to the trailer. Found myself wanting to use the scroll wheel to move up and down. So happy I could’ve experienced this little masterpiece. Thank you
Thank you for the feedback!
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This is a bug. Thank you, I will look into it.
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I’m not sure what you mean here. Is this when you click both mouse buttons on a number? If so, this is expected. If you click both mouse buttons on a number - let’s say 2 - and you also marked 2 bombs, the game will uncover all the neighbors that are not marked. If you only marked 1 tile, then it will only show which tiles are neighboring. It does not actually uncover them
The game forced me to downgrade my GPU. It didn’t run proper with my current driver, so I upgraded instead and it ran fine.
Endless runners have a soft spot in my heart because one of the first ‘games’ I ever made (back in the 1990’s) was an endless runner. Nice and chill. Brought back some memories (although mine had you drive a VW and trying to hit people in the road). Well done. Music was great
Thank you for playing!
I added the colors because I felt that just making shapes would be a little boring. I also realised that mixing colors is difficult which is why I added the little mixer canister to show what color you currently have.
As for the mirror… Yeah, I really wanted that twist. When I made the game I tested the tetris before adding the AI. Now imagine trying to play tetris from behind…
Thanks for playing and the suggestions!
This was for the low effort jam and sound would’ve been too much effort. I already got accused of putting in too much, effort wise.
I have, however, been working on the game a little bit post-jam, but not much. Current unreleased changes include reduced drag, but I think I’m going to redo all of the physics. I’ve also been working on different courses, and could possibly include a multiplayer option. The game’s not getting my full attention, though. It was just something I threw together on a Friday evening