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AnthroClicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Balance | #2 | 3.900 | 3.900 |
Overall | #4 | 3.800 | 3.800 |
Innovation | #5 | 3.700 | 3.700 |
Art & Effects | #12 | 2.500 | 2.500 |
Music & Sounds | #14 | 1.300 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh wow! This game is pretty good :) Goes quite deep in the mechanics and the history elements are pretty cool!! Good job :D
Thank you! I think I'll keep developing it so feel free to check back in a couple months for something with more polish and content.
really cool idea, the only thing i can say is that I don't understand why buying some things reduces your resource production instead of just the resource itself, maybe you could explain why that happens, besides that it's fun and I love the text between stages
Thank you! Yes, I agree that's a pretty glaring flaw. I ran out of time for doing nice mouse over text explaining what hiring the worker would provide (for example, I think at submission time the stone tool maker "knapper" consumed 1 food and 1 stone to produce 0.1 stone tools each second). I'm working on that to add by the end of the month along with some other polish and added features.
The narration was not in the original plan; I added i ton a whim when playtesting. I'm glad you liked it :)
Great idea, will keep returning to play it :D
Thank you! Once the jam is over I will be issuing updates as part of the FFS jam, then continuing after because I finally found a project I'm committing to not abandoning, in no small part to the positive comments from you and others :)
I really love how you have to really think of your upgrades, and deal with bottlenecks in your civilization on all levels. I believe it has a really good message how everyone is important even the nut pickers and rock lifters are absolutely important part of a machine. A machine where people are the gears and food is the grease that keeps it going.
I love this game very much . I would say this is the best game in the jam I've played so far.
That's incredibly kind, thank you! That is indeed a design principle I was going for -- fully interconnected relationships. I'm not happy with the balance I was able to complete by game jam end, but since then I've added new wood choppers using copper and bronze (once you unlock them), unlocks for apples, sugar beets, cows, and chickens discoverable through the trading post, and so on that help bring you back to the earlier areas. Everyone's responses are going to keep me developing this for sure, I really appreciate it.
very fun, I liked it alot
thank you!
Love the idea of clicking my way through the ages, I only wish there was an easier way to go from screen to screen. That being said, the fact that there are multiple screens at all is cool enough that it doesn't matter that much.
I didn't make it to the end, but I liked what I saw!
Thank you, I'm glad you enjoyed the concept! May I ask what you would consider easier? Do you mean having keyboard shortcuts, more obvious buttons, or something else? Maybe scroll wheel while the mouse is in the header? Totally open to suggestions for post-jam-rating improvements.
fwiw, my intuition was clicking on the name of a worker type or the material they produce maybe would link back to the page they're on, or even add them directly from the side menu.
I never would have thought of that, but that makes total sense now, and would definitely make things faster as the game progresses to later stages. I've added this to my 0.0.3 list. Thanks for the feedback!
This is a really lovely idea and execution, can't wait to see where it goes!
Thank you, I appreciate that!