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A jam submission

AUTO RGB (Hololive fangame)View game page

How far would you go to save those you care about? And what will remain of you once you do?
Submitted by GunArcher — 2 hours, 18 minutes before the deadline
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AUTO RGB (Hololive fangame)'s itch.io page

Results

CriteriaRankScore*Raw Score
Ambience#64.4104.410
Innovation#133.8723.872
Gameplay#143.8463.846
Overall#283.4923.492
References#482.8972.897
Theme#592.4362.436

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page

Pretty calming and relaxing! Just a little smoothies on the movement when flying then it's more than enough! Pretty good game!

Submitted

I like how good it is to fly in this game, kinda reminded me of Armor Core 6 in a way! Core now it's quite a chill collect them all game but I can see this getting expand more with a solid game feel like this! A small nit pick is camera is a bit too close up at certain angle but still, cool game!

Submitted

Great, simple game! 

Jam JudgeSubmitted

Quite a vibey game. The art is well integrated. And the music goes very well with flying around (It also goes great with looking up Cecilia's skirt for 80% of the game!)

I think as far as design feedback goes. I wasn't quite sure if this was a bug, but the Red Cecilia seems to be overpowered, as she has 7000+ energy while the others have way less. The numbers seem so random that I am convinced there must be an inside joke going on that is floating over my head.

Anyways, I ended up flying as Red Cecilia most of the time. While the color match bonuses are nice, the convenience of Red Cecilia's huge energy stockpile made it so I preferred to just stay with one color and collect everything.

I also think that the game is maybe a bit too long. Rounding up 300 collectibles can get a bit tedius after a bit, especially when there are only a few remaining. I think a slightly shorter game can help incentivize things like going for high scores or top times.  

Submitted

This game is a huge vibe, I really liked this
There's probably a few ways to make the movement more satisfying, I think pulling the camera back a bit and maybe being a bit more generous with the hitboxes would go a long way also

Submitted

I really like the concept of this. nice work.

Submitted

Nice and interesting concept!! For some reason, the Red color has way more fuel than the other ones (maybe a typo on the code?). Also, the mouse controls go a bit harsh on one's hand by the end of the game xD.

Submitted

Very pretty looking! Models are very well animated, and the entire game is colorful and vibrant.
Effects works really well, the speedlines when dashing adds a very satisfying feeling.
Though gameplay is a little nauseating for me personally, not used to turning around so much.
Very solid entry, thanks for making this!

Submitted

Pretty decent, I can see the potential for speedrunning. The balance of the colours seems a bit off with red just being the best. I can see how giving in to red would tie in with the theme if there were any consequences, but it's just not clear to me whether this is intended.

Submitted

I love how ethereal and clean the ambience is. It was cozy and calm yet the gameplay was fast and engaging. Had a lot of fun playing!

Submitted

This game is awesome. I just have a few nitpicks but its fine. Making it so you can toggle colors with 1,2,3 or something would be great, and I'd love if Ceci had some inertia when flying. Imagine pressing space and getting to launch yourself. But, this is still very fun. Love the sound in this game. It makes it super calming and satisfying to play. Great stuff!

Submitted

The music, the way it flies, and the unique transformation make it pretty fun to play. But I don’t know, maybe there’s just too much going on—I can’t seem to finish everything. Maybe I’m just not patient enough. But again, this is satisfying!

Submitted

The flying mechanic is very satisfying >w<, and the UI is very clear. Nice game!

Submitted (1 edit)

Great and cute game, very happy to see a game about CC and 3d no less, and really fits with her PLOPs! The camera could be improved, but I know that implementing a smooth 3rd person camera is an art by itself. 

Amazing Job!

Submitted

It's so satisfying zooming about collecting Otomos. I want you to use this more as a proof of concept rather than a full released game, because as it is it has so much potential to do more and (genuinely no pressure) it would be so cool to see the ideas here fleshed out a bit (lot?) more. I don't really see the corruption theme really working here, but other than that it's pretty good.

So, SO satisfying zooming around, istg.

Also, idk if minor bug, but you know how you can only recharge green while standing on the ground? I found you can still recharge while flying as long as you're skimming right above the ground. I think the game thinks I'm grounded because I'm colliding with the ground, even if I'm in a fly state. So I can fly around with green and when I'm low I can skim above the ground and recharge and then go back to collecting green Otomos, all without letting go of the fly button. 

Anyway, good job. I'm hoping you keep working on it XD

Submitted (1 edit)

The visual design is very pleasant and enjoyable to look at, and I especially liked the motion effects during flight, which greatly enhance immersion. In terms of gameplay, it would be even more better if there were more pros and cons to using different color modes, along with additional goals or objectives.

I suggest to zoom out the camera and move the character off-center a bit more, so the players can see more of their surroundings and better navigate while flying. You might also consider implementing a Level of Detail (LOD) system to hide the character model when the camera gets too close, as it frequently does during vertical flight (though some players might jokingly mistake it for a censorship effect www)

Submitted

Sound and visual design are top notch! The take on the theme may not be super intuitive, but I think its very interesting! (From what I understood the idea is that you can either stick with your identity of being Green, even though its the weakest, or you can use stronger colors at the cost of your identity). It was fun flying around as Ceci, but there were way too many Otomos for me to try to get the other endings.

Submitted

It looks lovely, but the flight controls are... nauseating? I think you can skip this one if you're prone to motion sickness.
However it does have a bug that causes your animations to break and the camera to stop tilting the way it does. I think it's easier to play that way. I've been red this whole time, I didn't understand why that makes me corrupt but I guess if Gura got away with it you can too.

Is this review... mean?
You did good! I'm glad you made this!

Jam Judge

Very beautiful visuals and great sound ambience!

The UI is also great! Simple but effective.

I didn't understand what was the advantage of using different colors. I think red was the fastest and didn't run out of energy so I just stuck with it until the end after trying the other colors for a bit.

The flying is fun but it gets a bit repetitive after a while. It took me 11 minutes to do a full clear. I think having less Otomos to make the experience a bit shorter and enjoyable would be nice.

As some have pointed out in their comments, the controls cause a bit of strain on the hand so a shorter game session would help on that aspect as well.

Submitted

Beautiful game, in design and combat. Would love to see to see more of this game. Maybe with dynamic moving obstacles and maybe like touhou boss fights haha.


I think the only other thing is maybe a crosshair to make it slightly easier to steer haha.

Viewing comments 22 to 3 of 22 · Next page · Last page