movement was frustrating, i imagine that was on purpose (my game’s movement was intentionally difficult). but you did a good job conveying a sense of scale and environment, i just wish there was more to do!
well executed! great use of the limitation. I did however die over and over because I didnt read the instructions and assumed wasd controls, turns out “d” is death lol.
This was fun! I found the text a bit difficult to read when overlapping the ground tiles. I enjoyed the bullet travel time it was satisfying to time shots across the map!
I slapped an ending on last minute so there was a goal. I spent too much time setting up the ragdolls not to use it for something! Thanks for playing :)
this is such a cute idea and clever use of the limitation. i keep dying on the first boss (eel?) though which is tragic because i did want to keep exploring