Any chance you could have some of the minor enemies you fight end up being a partner in the group? I was thinking of like a tag system where each character gets to have a partner that could sub in when they get injured or have some ability they give when they're paired up with certain characters. Always wished I could fight with the betas, rats, and the hyena.
bnbuehler
Recent community posts
Not sure but I think it was the version before this one.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/inventory.rpy", line 109, in equip
File "game/inventory.rpy", line 115, in unequip
File "game/character.rpy", line 147, in unequip_armor
File "game/character.rpy", line 178, in statRemove
AttributeError: 'Armor' object has no attribute 'stat'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "main_lusterfield01.rpyc", line 278, in script
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/inventory.rpy", line 109, in equip
File "game/inventory.rpy", line 115, in unequip
File "game/character.rpy", line 147, in unequip_armor
File "game/character.rpy", line 178, in statRemove
AttributeError: 'Armor' object has no attribute 'stat'
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Outland Wanderer 0.0.5
Wed Sep 7 19:19:18 2022
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Should I just start over from the begining?
I get what the game is about. It's about fighting the temptation to be dominated and risking a game over by seeing a sex scene. Having sex with monsters sounds fun but how often would you end up being able to walk away alive and losing some money? I like the fact you allow a gallery for those who like the scenes. I enjoy monster sex as much as the next person but the plot itself is important as well. Keep it up.
Sorry for sounding angry with the issues I saw. I'm just frustrated with a game that I love to play. I just think it's not fair to anyone that plays the game to have to see their hard work getting their characters customized and items they got to be gone and depending on what save you've been left with, you may miss out on certain events because of it. I know it's hard making the game and I don't want to come off as being angry. I hope that these issues get worked out. I don't want to walk away from this game. I hope you'll forgive me if I've offended you.
My saves from the previous Patreon release got messed up and the fruit quest can't be completed even when I received the fruit. Ryon just keeps telling me to look for fruit. Have to get back items I grinded for and I don't know if there is a point of restarting if the next build is just going to ruin my save anyway.
Love acquiring items even in battle. You should have Fucko have a steal option like you have the bribe in the Rat's cave. Appreciate the drop rate considering the worst of all I can say is in FFIV and I have the complete version. Praying for a rare item to drop takes days if not weeks for that game.
Love Jane the most and the chef character I wished was dateable. Turning a bad lady to good would've been fun to do. Wished there was a lewd scene with her and Jane. How do you save Blinki? I beat the game and it said I sold him out but I'm not sure on what I did. Lastly, who is the nice stranger that is mentioned?
I was hoping for a scene with the escaped prisoner in the Fire Dungeon. I know on the one island you can get three enemies to go back for some scenes. I hope there will be a time when you can get some of the enemies to go to a personal area where we get to see some action with enemies we think are hot.