Report bugs with the game here!
A gay furry RPG about muscle guys bottoming · By
This game should fix about dash bug, whenever I dash and talk to somebody. it like stuck in there and not having next dialogue. More about when dashing on wall it has also same problem. not to mentio about slimes too, I hope this will make game better and I really love the idea of this game hunk guy is bottom. Truly my favrite erotic game hahah. Good game so far!
So uh.. idk if anybody reported this before but, I just downloaded the last public version (0.4.3) and loaded my last savefile from 0.3 (I wanted to know if that could work) and everything seemed fine until I saw that Lace's spells were messed up, idk if you changed something, this was intended, or what could had happen, but I remember having one spell of fire, water and lighning (the "Bolt" one that the slime guy sells to you) and now I ended up with this:
Not sure if this a bug, but whenever I download the new version and try to continue, I have to start back at the begining. :( It's happened when the last version was still on my device, also.
Is there something happening on my end, or something happening with the game it's self?
Thank you in advance for the help!
So I really quickly-without thinking-approached the statue in the Gloomy Forest from the side. Then the statue menu started glitching out, so no matter what I pressed, would close and reopen, trapping me. This was after recruiting Wulfrick, stopping by Bangers and defeating all 3 Friendly Betas once on the way back. Luckily it didn't happen again after quitting, loading and carefully approaching from the front.
That's strange. You might have some kind of firewall that prevents the creation of the save folder.
https://www.mediafire.com/file/lcni9snphjud88w/save.rar/file
Download and put the folder in that RAR in the www folder and you should have be able to save.
Hello ! I just downloaded the last public version, and when I try to open my inventory, it says "TypeError Cannot read property "recipeItem" of undefined". Hope this bug haven't been reported yet x) And it does that right at the beginning, and so I can't equip the speedo x) I'm using an old save file, so should it be because of that ?
I can't seem to save the game no matter how many times I try, I've even downloaded the
https://www.mediafire.com/file/lcni9snphjud88w/save.rar/file and put it on the "www" folder but I still can't open it
anyone got any tips
It should be in the load menu when you start the game. Also the save needs to be in a folder named "save" IN the www folder, not just the file in the www folder. The folder is created when you make a new game and save it. Or you can make one yourself, but I would make a new save in game to make the folder.
I'm having this same issue. I go to save at the statue or the menu, it pulls up the save menu and asks which file to use, but no matter which I pick I get a buzz sound. I have done the steps you have outlined below, though I will say I am still running the game while I did that, because I'd like to not lose my place
Because I was unable to make a save, I had to make the save file myself to put the save.rar in, is the name of the folder just supposed to be "save" or does it have a different name (as I assume the name needs to be EXACTLY what the game is expecting)
UPDATE: I was crawling through in game menu's and then I hit this while trying to back out of the OPTIONS menu
RAR? Have you unrarred the game? Saves don't work if you're playing it through winrar.
Usually when you do stuff in the folders while in the game, it can bug out.
To save there should be a "save" folder in "www" folder. And inside that should be
config.rpgsave
global.rpgsave
and then file1.rpgsave and so on, if you have saves. You can make the other 2 appear if you delete the save folder and start and save a new game. Then you can just drop your previous file(number).rpgsave or the whole inside of your previous build's save folder into the new save folder.
edit: do you have a save folder inside the save folder? That's not how it's supposed to be like. There should only be the files above in the save folder.
The game as a whole? I took the .zip version and extracted it yes. No save folder was made in that process.
As for the RAR extra file I had to grab, the one from earlier in this thread does not have a config.rpgsave file in it. I have now unpacked the RAR file and it contains global.rpgsave and a save for file 3
I can also confirm even after unpacking the RAR I still cannot save
An earlier thread in here said that you may have to make your own "save" file which is why I did that. Once I had unpacked it I did end up with a nested "save" folder, but I fixed that by moving things around
For whatever reason, my version of the game has come under the impression that this character is the cave. It's possible that this has been caused by my computer automatically transferring my 0.8 save to this newest version (Not sure why- noticed it when I first opened the folder- assumed it was supposed to be like that, once I saw it.), but I'm not sure.
However, checking the files, there is no image for this character.
nope my Hard drive died and I lost my previous save so I had to start from scratch when I got a new one so there is zero chance this is a error from a previous build. I wouldn't put it past my shitty laptop to some how cause this though. It had problems with other itch games as well.
I think I remember the the sequence of events that may have caused it but I'm not sure. I spoke to the wolf outside and he told me to use a water bottle on the rats I then walked in encountered one rat realized I may be under leveled ran from that battle then left the dungeon. It was a little while later after a save that I noticed my attack command was still replaced with water attack outside the dungeon. Changing weapons didn't help and relaunching the game never helped besides that I don't know how else I could reverse it I even went back to the dungeon and did a few things in there then left again to see if it was just a missed trigger. Honestly I don't think we really need that attack change for the dungeon unless it's just there to make it more difficult. Regular attacks from other party members deal a lot more damage.
I still managed to get to the end of the current public build like this but it could become a big problem later because attack stats don't seem to affect the damage it causes. It only deals around 4 damage 6 if there weak to water.
My saves from the previous Patreon release got messed up and the fruit quest can't be completed even when I received the fruit. Ryon just keeps telling me to look for fruit. Have to get back items I grinded for and I don't know if there is a point of restarting if the next build is just going to ruin my save anyway.
Hi! My game freezes when I try to enter the beach cave. It already happened to me when I downloaded the 0.12 version, but I thought that maybe it was because it wasn't ready for the public access, but I'm now playing in the 0.13 version and it keeps happening. When I enter the beach cave, the cutscene plays fine, but then it freezes and i can't move the characters (the water animations and the menu keeps working tho).
Hi, I can't load the game on itch on Linux, the normal launcher cannot open the game, while the html one loads the starting page, but fails after I click to start.
I get the following output if I try to launch it using wine (and hiding fixme messages)
```
0108:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
0108:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
[260:0203/212736:ERROR:network_change_notifier_win.cc(158)] WSALookupServiceBegin failed with: 8
0160:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
0160:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
017c:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
017c:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0184:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
0184:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
01e0:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed to set pixel format 1 on device context 04010056.
01e0:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed to set pixel format 1 on device context 0501005C.
01e0:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed to set pixel format 1 on device context 03010060.
[384:0203/212743:ERROR:ipc_channel_win.cc(412)] pipe error: 232
[260:0203/212743:ERROR:network_change_notifier_win.cc(158)] WSALookupServiceBegin failed with: 8
023c:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
023c:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
```
I have a bug where right after finishing Pine Island, whenever I try to go up at the four way intersection (with the jail on the left), it gives me a black screen. The music still plays, and I can access the menus, but there's nothing on screen. I had to reload from much earlier in the game and now have to play until that point again. How to I fix/avoid the glitch from happening if it happens again? I don't care about progressing if it's the end point of the build, I just want to be able to go back to earlier locations.
I had this weird issue where i have all the crew following me even in cutscenes, specifically the one where you go to the rocky island, and when you go into the ship cabin to talk to dolpho, all the crew is behind me and is not allowing the fox to continue its dialogue, from there i cant do anything. I stopped playing after that for a while.
I'm afraid I'm not sure what you mean. I'm the guy who playtests each update before release, and I haven't enountered anything like that before. Are you by any chance using save files from an older version of the game? Because update 0.16 just dropped, and due to RPGMaker's nature, older save files can occasionally create glitches, hence why the update came with prepackaged save files, so people won't be losing any progress. That's the only explaination I can come up with, because I just started another fight in 0.16, and everything went the way it's supposed to: Picking "Suggestion" first will result in the hyena to simply refuse. Using "Dirty Flirt" first allows the Adventurer to use "Suggestion" next, but picking "Open pants" will have him refuse. You have to pick "Suggestion - Take off Shirt" after using "Dirty Flirt", and then the ACT "Feel Pecs" will become available. Use it, and after that you can pick "Suggestion - Open pants". So, I haven't been able to recreate what you just described.
i think that the game glitched out and gave me a new file slot and its on the pirate-beach part.. and i went to check the hours and items.. it was 5 hrs with 99x on most of the items you could get but 1-20x on the items you had to craft... and all my characters are lvl 21.. either the game glitched, or my parents played this game while i was asleep..
Hello there, I'm the guy who made these files XD Each month, I prepare some save files for Spedumon, which he then puts into the game folder. Why? Because the game was made in RPGMaker, and that program really doesn't like loading older save files into newer game versions with new scripts and stuff. There have been plenty of bug reports in the past, and the problem usually was that someone used an older save file. That's why I started preparing premade save files that always put the player with decently leveled characters and lots of gold/items right where the new content is. Nowadays these problems have gotten a lot rarer, but they can still possibly occur. As for why your own save files disappeared, the problem is that, unlike other programs, RPGMaker saves it's games within the actual game folders. Which means, when you download a newer version, it also replaces the save folder. Check the game, then the www-folder inside, and copy the save-folder somewhere else, if you wanna keep your save files next time.
I have tried to download the game and play on my computer but when I have tried to play it it says error don't have this image displaying app or something else butt I find them in the file that I just downloaded. I will admit that it could be my computer but it's specifically asking for the things I find in the file.
I'm not sure if this has already been asked, but I'm playing the public release of the game and once I got to shiptown, and the beach the game will freeze during NSFW scenes, scene transitions, and dialogue, I'm not playing any saves from previous versions and I play on PC, so I was wondering if you might know why it's happening?. Everything before was smooth sailing and I had no issues
Any time I pressed ctrl I always made sure to reclick it for the dialogue to come back. Would that still cause problems for scenarios outside of conversation? I've also had battles freeze on me. If the answer is just don't press ctrl that's an easy thing to avoid, just wanted to throw the question out
I don't know how to say this but, I was supposed to complete the main story of version 0.18, and today I installed 0.19 and I should continue it, however... I left my save point in another island because I started to play in the dungeons while the new version was released.
When I went back to piratetown all the dialogs were bugged, for example... when I get to piratetown I get the dialogs of when Fucko and the main character are supposed to return with Lace and Wulfrick
and then, when I enter the place where Vulfox is, going up the stairs I get the other dialogue, and then, the protagonist does not respond and stops moving, the funny thing is that then 2 Fuckos appear.
Does that mean my save point is fucked or what can I do?
The front page of the game warns that using save files from 0.18 on this version can cause bugs, that's why the update comes with prepackaged save files, so people don't have to start all over again. It's something that can't be helped unfortunately, RPGMaker simply doesn't like running older save files in newer versions. 0.20 and 0.21 will be able to run save files made in 0.19 though.
the pink bunny is Buba? ive tried turning quests in, it gives me the dialogue of needing to finish a quest before turning in, "Bag of Treasures" is completely locked, doesnt appear in the quest journal, and cant be recieved again on the quest board. the lizard is gone, and this whole issue triggered upon turning in the quest.
Did you finish the quest and then turned it in to Buba and after that you can't get it again, or were you unable to do it at all? Do you have the Bag of treasures quest item? Did you fight the thief 3 times? Can you find the quest in the completed section? I need more information to see if I'm going to be able to help you.
I cant get the quest again after completion it says i still have the quest but really dont, i fought the thief and obtained the bag of treasures, all i did was try to turn in the quest it went normally until i tried to get the bag of treasures quest again from the board, and no its not in the completed section, its not in the quest journal at all.
this was back in version 0.66, a few months ago. I meant to ask back than but didnt I just waited for a few updates. how i beat the thief was definitely by "distracting him" using act and taking the bag while hes busy. I can try sharing the save files if that helps. I really dont know what happened. all i remember was turning in the bag, i did the quest twice with no issues third time did it in. i remember examining the bag to see read/open it but pretty sure it didnt let me. ( i consider this a freak accident)
https://drive.google.com/drive/folders/1FPY-3IJA23Xo52bhQDfnVfP5j1n62X-g?usp=dri...
Has it happened in other saves or if you have a newer build, in the new build? 0.66 was a while I go, I wonder if I've fixed that already in the newer builds and just forgot that the quest had a bug.
I think there was something about the quest that I had to look at when the guy who does the preset saves found something. I vaguely remember something like that, but I fixed it back then.
I just did a rerun of the quest and everything worked as they should have, hmmm....
I don't know, since I'm not sure what the thing that causes the problem is. If you can live without that one quest, I think there shouldn't be anything else that could break the save.
I asked permission to download the save file. I can try resetting the quest, but other than that, I don't know how to help.
Yo idk if this is intentional or not but, there is something with wulfricks kit that annoys me. Draining claw does absolutely no dmg when he has bulbark or watermal equipped. It made me wonder if its a skill thats purely based on atk, if so than doesnt that defeat the point of being able to use that skill in the first place with def or mdef builds?
Draining Claws damage is based on your ATK stat, yes. I'm not sure if it's even technically possible to change the base stat for a skill based on what weapon you have equipped in RPGMaker, but since Bulbark has way higher damage potential given that it uses two stats for damage calculation AND that Wulfrick has so much more equipment that boosts his DEF, giving him an even more powerful skill to pair with that might be broken. Draining Claws already got nerfed a couple years ago, because it was too OP on its own.
Here's an example for what I mean. In this build, Wulfrick's base attack deals almost 160 HP damage to the foreman in the mine, tripling that with Draining Claw would be absolutely insane, and Spedumon was already unsure whether or not the Bulbark is too powerful. Especially given that in this defensive build, Wulfrick's HP is already over 600, and even more, 80-90% of all attacks in the game, including from bosses, don't even deal 1 HP damage to him anymore. And that equipment isn't even that hard to get, the Bounty Hunter set can be purchased in Piratetown, and the Steel armor can be crafted at the armor smith in Shiptown.
Yes I agree bulbark is broken compared to watermal or anything else, should be only def, it doesnt make sense that it already isnt but watermal should still work imo. Also watermal should only be like 75% of mdef converted into dmg bc having a defensive stat turned into offense is always a dangerous route in all rpgs.
Idk how the coding works or who the person is that does the coding, but isnt it possible to straight up make the final basic attack damage be the one that gets calculated to scale instead of stat based scaling? So wulfricks basic attack x whatever scaling currently is. Since there is nothing that adds flat damage to attacks rn this would be the same as having atk scaling but make it possible to use watermal at least. This can also open up +flat weapon damage type of build designs possibly for future builds if it were to work like that (fucko is an example with items that give extra atk on crit).
I already assumed this was the case but since we cant see any scalings in the game at all for some reason I needed to test it and thought it was a bug. Wish he adds scalings in descriptions.
You might wanna join Spedumon's Discord server. there's a channel for items in the game and balancing. There's also other folks that know more about RPGMaker than I do. Maybe somebody knows of a plugin that does what you're looking for.
Hi! I use the 0.19 and I think one weapon is bugged.
when I use "drain attack" and deal dmg to fire guard (tested), I will not get HP, even tough I deal ton of dmg, and weapon " Succ" says it should give me HP based equal to dmg dealth, and I used basic attack, and not skill, but it should do on skill as well as normal attack? Now I have not used it on other enemies yet, but I would like to think the weapon should do what it says, so I thought it could be bugged.
I have tested it out again, it works now. I feel confused, but I guess I used it and dealt 0 dmg, or tried using skills as well that did dmg, but did not use drain attack by then to heal. I was sure I used drain attack and dealt some dmg and not recover HP at a point, but it works as it should so I guess I thought wrong. Sorry for the wrong report.