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⭐BobyStar⭐

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A member registered Jul 06, 2021 · View creator page →

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Nice small game, though definitely difficult with the buggy collision and spikes. I feel the spikes could be replaced with something more nuanced like moving walls that get in your way.

Something cool to continue this game with is changing it so you can plan the layout of the course before letting the ball shoot. So it changes to be more of a puzzle game on how you can make the best hole-in-one. Plus I don't think golf-balls like spikes :P

Both the music and visuals are great in this game, simple but addicting to play. I couldn't get to what looks like a boss in one of the screenshots but I had some fun. Would be nice to see more species and rooms.

Something cool to add would be a stealth mechanic where all enemies don't know who the player is until one goes rogue or the player attacks. So a player constantly attacking will be swarmed quickly, but a player who's more stealthy with their kills would have the other enemies be confused and randomly attack each other from fear.

Will note that for future uploads. A full-screen button should fix that issue with the web version since I've set up most of the UI to adapt to aspect ratio and resolution. I'll update it once voting is over. Thanks for the information!

Hmm if that's the case it may be at a higher resolution than your monitor, can you download the Windows build and play it there?

I noticed the issue when the players would stay close together, though it was after submissions were closed and I was recording gameplay footage. Mainly an issue with the camera zoom speed and using the combined resolution instead of per-axis bounding.

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This game graphically looks really nice, a bit too much since it does not run well. The gameplay could do with a bit more challenge or something more to do than just betting once till the next knight comes. Maybe a knight could tell a riddle or be more unclear about what they want and it's up to your expertise to figure out what weapon they are asking for.

Note this game requests for internet access, not sure why it would need internet access. Please remove that request if you can and if you're not using it, since it indicates something insecure and the possibility of sending the player's data online.

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The game has a fun backstory but the difficulty curve is very sharp as more trainers surround the player. Would be nice to influence the attacks with the mouse cursor. Something cool would be to see other Mini-Mon fight back and team up with them to make a bigger army.

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This is creative and fun to play, definitely takes a couple of plays to figure out what's happening and who exactly you control but it's pretty fun afterward. I feel like there could be more time in the initial rounds but later get faster and faster like the game it's inspired from, WarioWare! More minigames would help with the feel and maybe a guarantee that you don't get a game more than twice. It was common to see the same minigame multiple times in a row.

The game presentation is silly it makes up for the gameplay quite a bit! Very funny game, though it does involve a lot of waiting and hoping they get your order right. Maybe something to do while waiting like talking to other customers or silly little quips from the character.

The music and game mechanic is nice! Would be nice to see a full game loop;  like a game fail for letting too many rockets get away, moving asteroids in space, and corrective systems on the rockets to fight back the player's gravity changes. Maybe bonus points for having rockets hit each other?

The game is overall a creative reversal of gardening, though would be nice if there were plant people buying the humans. It's hard to gain a profit and difficult to tell if the human will survive the next growth.

The Web build doesn't work, Godot says Cross Origin Isolation and SharedArrayBuffer are missing. The Windows build does work.
The game is simple and the idea is interesting, though I feel more interaction could be made for the player to engage more. Not sure how the player cheats story-wise but a little poke or making bad calls would entice the player to interact more. Maybe the floor has a tilting mechanic that is supposedly random but the player can influence it. Too much tilt would be suspicious of cheating.

Basically what the other comments have said, but a cool idea to add would be attacks from the slime and you have a health bar. The slime tries to attack but is really bad at the game so your goal is to throw attacks but ensure the good slime stays alive and kills you, the boss.

The WebGL build does not load, but the game was very creative and fun to play! Nice work!

Please check the new macOS build as we just updated it to support the newer macOS versions and Apple silicon.

Dev speaking here.

There are some settings you can control about the camera in Pause > Options > Controls.

Thanks for the review, we really appreciate it!