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Borgia

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A member registered Jun 03, 2019

Creator of

Recent community posts

Nice game play mechanism. The guidance of the game can be better.  In fact, I feel a little bit unbalanced the game, because if number 6 has maximum damage area, then I can just roll to 6 repeatedly, then I have the distance superiority :D. Nice job!

The atmosphere is good, the dialogues to characters were fun; for game play, I expect to have more "intervention" to the final result, the characters were fun but this system seems like a little bit “separated” to the main game play; if the dialogues to characters vary based on number of times you replay the game, and some character can help player to get better result, or make the result worse, then the dialogues to character can be more integrated to the main gameplay.

Another thing I can't understand, it's "what is the criteria to judge player's death?"; played 4 times, there were 2 times, I had rushed directly to the end, and I got 5 for both times, but 1 time, I died, another time I survived; Is the chance to survive related to the number of dice? or anything else?

Anyway, nice job!

The game play is very creative; obviously your idea is very excellent.

I think the level design can be better probably, especially for that sofa level; just, I was stucked at the gap of sofa, and can't see the faces which are touching the surface of sofa, and after pressed a series of number keys, my dice is successfully dropped on the floor, and can't go on anymore :p.

That level where you need to "jump" then accelerate forward is very impressive. Nice job.

Really completed and clear game play, and really fun; but there is a little problem; sometimes the dice will be stucked by another dice :p.

Beat the game with 18/20 :D

Guide for player who want to beat this game:

  • Don't upgrade items that aren't with maximum damage (for example dangers with less than 3 dmg.)
  • At early stage upgrade AOE upgrade (dangers with 3 dmg, because most early stage enemies are deers, low health and you have priority to attack);
  • Then start to save gems for "4x" upgrade. Keep one dice which has most faces with this upgrade.
  • Attack upgrade > Defend upgrade > Heal upgrade (because you have attack priority, attack is best way to defend).

The game play is kinda good, especially, for having some way to know another invisible face of dice; but probably the guidance of the game, the tutorial should be more clear and understandable. I have played another game with similar mechanism, but the physical property of every single square makes your game special; you have to let players know better this design!

Very creative game play idea. I'm thinking that I was playing a RPG game (like xxx dungeon). The  main mechanism is very simple and clear, without anything redundant to the game; impressive.

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Very interesting mechanism, really impressive game play, never mind there can be a problem solving game made in this way. But, probably because the choice of dice, when I was playing this game, I can't have a complete image of the dice (for example, the main mechanism is flipping dice to have indicated face upward, but a dice have 6 faces, and Idk what I will have after many steps, so sometimes I don't even know why the problem was solved (in some level)); I'm thinking about if there can be a 3d dice reference at somewhere of the screen, probably the game can be better.. Nice work!