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BossCan

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A member registered Mar 21, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the compliments! Glad you enjoyed it. I learned a lot doing this since it's my first game made without following a course/tutorial and had been a good playground to keep testing/learning new things (I've been adding multiplayer to it just to learn how it works).

Thanks for your kind words and glad you enjoyed it!

Hey, thanks for sticking with it. Yeah the fonts are kind of messed up, 0 and 8 looks almost the same. I'll be updating the fonts after the voting ends. Just 1 secret place, and a total of 20 ghosts. 

Glad that you enjoyed it and I appreciate your kind words.

Hey, thanks for your kind words. Yeah you take the ghosts to the statues and the ending starts. You seem to have got all of them and not used any, congratulations :D; that way you get the "true" ending. Really glad you had fun with it 

Thank you for your kind words and sorry for the frustration :D. It would be nice to have more of a natural difficulty spike with multiple levels. Probably will do in the future. Glad you liked it.

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Hey thanks for playing. Ghost Powers only work in the air as described in the control descriptions and also why it says "air" above the space icon in game, though I probably did a bad job showing how it works in game. Also people seem to not try to swing while grappled which makes some sections impossible. Thanks for your kind words.

Hey, I'm really glad you enjoyed it. My idea of not been "able" to jump comes from bionic commando, where you literally cannot jump, just grapple, so I added a small jump to the grapple action to differentiate the game a bit and add a challenge in the case you would like to jump without grappling; in that case you got to aim the grapple at an empty space. I thought about it kind of mixing platforming with figuring out the best moves for each section if you would like to improve your time.

I'm aware of the difficulty spike, I didn't have much time to make more than one level so I tried to pack as much into one, and those were the consequences :D.

I noticed the font issue way too late and it was going to take me too long to fi x it for the deadline, I'll probably change it after the jam ends. Some friends and I have been speed-running the level (there's a youtube video in the game description with a video of it) so I'll probably take at stab at expanding it with some extra levels, fixing some of the bugs we've found and probably make the difficulty curve more smooth.

Thank you for your kind words and the feedback is really appreciated.

Thanks for your kind words

Thank you so much. I'm glad you enjoyed it so much. After the jam I should add an easier level so everyone can  get the hang of the controls isn't so hard. Appreciate the feedback.

Thank you for your kind words

Really glad you enjoyed and appreciate your effort on getting all ghosts. Thank you for your kind words

This reminds me a bit of Dave the Diver. Really good presentation and music choice. I would smooth out a bit the camera when moving to the teleports in the shop. But overall really cool idea.

It paid off. Some friends and I were playing and we spent like 5 minutes laughing xD.

Wearing the Slay the Spire inspiration closely. It fits pretty good with the theme. Good job. 

Hahaha Thank you. Swapping CharacterBody2D and RigidBody2D created an incredible amount of glitches. I tried squashing all of them as much as possible, was fixing them until last minutes before submission. There is only 1 secret room, 20 ghosts in total. Awesome that you enjoyed it.

Like most of the comments, adding a tutorial or any way of explaining how the controls works would do wonders. But other than that, I think it was pretty fun for how simple the game mechanics is. Good work.

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Thanks. If you reached the statues surrounding the god's ray then you reached the end. You just approach the light and the ending starts.

I was going again through the comments and what do you mean hardlock? You can finish the game without using ghosts. You get the actual true ending if you do so.

Thank you for your kind words. It's supposed to be challenging, but maybe it would have been better to have at least one easier level before ramping the difficulty. Didn't have time for more than 1. Still, thanks for your feedback.

You got to enable SharedArrayBuffer support in the game setup page to resolve the error 

Really cool idea. Really hard game :D. Congratz

Cow faces where really funny. Hope it had a death message or screen, was a bit jarring the first time I died. Congratz on your entry

Art was all free assets from the , the corresponding artists are on the credits in the menu.
Music I composed for the jam. Thanks you for your kind words.

Congratulations. Has a ton of personality

Congratulations on your first godot game. It's pretty impressive what you came up with.