Really interesting mechanic! I felt the level design didn't let me enjoy the mechanics, as there was not that much space in general. Didn't understand how to use the dynamite, but loved the concept of the game in general.
Play MoonBlob
Moon Blob's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #214 | 3.609 | 3.609 |
Fun | #257 | 3.130 | 3.130 |
Presentation | #393 | 2.957 | 2.957 |
Theme | #439 | 2.783 | 2.783 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Power is interpreted in the physical term, as Energy over time. You start with a restricted amount of power that you have to use move, smash barriers or kill enemies. Once your power runs out, you can not maintain the Blobs body and it splashes.
Comments
Was fine experience.
That initial tutorial however is probably a bit too difficult. Breaking that first wall in such a confined space felt harder than the first 2 actual levels for me.
With some more SFX for player actions, I'd be pretty cool. Well done.
Artwork was great and I found myself bobbing my head along to the music.
Super satisfying to get tons of speed going and launch yourself.
Nice work!
Love the swinging and auto lock-on mechanics, super polished gameplay here great stuff. One thing I noticed was that when respawning after dying it would put me into what looked like a different level than the one I was just playing? Not sure if that's intentional. Great job!
Very clever having the game levels start in the "START" text. Like the physics based movement. On my first run I missed the part where I needed to add my connectors so I was lost. Once I realized my mistake I was able to start thinking strategically on where I would put them. Well done!
This is a pretty interesting game! I did end up getting stuck a few times, as you could use W to pull yourself through walls which I learned on accident, but all in all good job!
A really solid and unique premise that I could see a lot of potential with! The controls are a little weird to get used to and the lack of a means of retrying a level without running out of power is a bit of a pain, but I had fun playing and liked how you gradually gain more ways to edit the levels!
Cool game, but you might want a reset button I kept falling out of bounds and would force my power to run out to reset, which I would rather have not had to do. Happened a few times, I had the same problem in my game for a while.
The mario-maker style gameplay is excellent and the music is a certified banger. Great Job!
I really like the core mechanic of swinging around the hook points and letting go at the right time. It's very unique and I haven't seen it before in this jam! I found the first level quite challenging when I was learning how to play but is the strong feeling of power as you crash into enemies and walls is very satisfying! I also think the Vampire Survivor style of power ups is a cool touch. Great job!
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