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A jam submission

Lost SoulsView game page

Submitted by Klortak — 2 hours, 36 minutes before the deadline
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Lost Souls's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1673.9623.962
Game Design#6033.1923.192
Theme#7293.1923.192
Fun#7353.0003.000
Overall#8182.9362.936
Innovation#8702.8082.808
Audio#16801.4621.462

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You have to absorb the lost souls in the cave and in return they allow you to use their powers

Note: A lot of you seem to enjoy this game and because of that I will try to continue developing it, I will be trying to make devlogs on my channel for those of you interested
https://www.youtube.com/channel/UCcFx-Hy_RmCsZprn6r9QIxw

Did you write all the code yourself and made all the assets from scratch?
Yes

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

Art and overall look is very nice. Parallax, screenshake, and the little effects on shooting a wall are all nice. Font matches the look well. One minor nitpick on the visual side is the walk speed is pretty fast but the walk animation speed is pretty slow. It might be worthwhile to either decrease the move speed or increase the animation speed to get them a bit more in sync. 
Good tutorial, it's a little thing, but I liked the animation of the info bubbles appearing. I only ran into one gameplay issue. With the clone power, if my clone died I could not reclone it, which required me to restart when I accidentally killed my clone and couldn't have it hit the platform switch.
Either no audio or audio was broken for me, would have been a nice addition. Especially some good ambience or atmospheric track would really go well in helping complete the vibe of the game created by your good visuals.

Developer

Thank you for the feedback! Unfortunately the no audio was not a bug, I forgot about it until the last moment and didn't have time to fix it.  And for the clones, I realized they could die and added a fix but forgot to put it in the tutorial section. I'll make sure to keep all this in mind for when I continue the game.

Submitted

Wish that each ability was used more than once, but I liked the graphics!

Submitted

Liked the nod to limbo, love that game. Was a little salty since I assumed spacebar would be the jump button but nbd once I got over it. Nice Entry!

Developer

Thank you for the feedback! A lot of people were mentioning that they'd rather have space instead of w, it made sense when I created the game but I was also running on pop tarts and a couple hours of sleep at the time.

Submitted

As a Limbo fan (100% achievements on Steam) I see were your inspiration came from.
Your game is very entertaining. Short, but it's a game jam.
I found some issues mention by other users, like "killing" the clone (falls down) and had to restart the whole game.

But would be nice a few more levels to explore the game, and combine the powers of the souls for solving puzzles.

Great job! Congratulations!

Developer(+1)

Thank you! I do intend on continuing the game in the near future and I will make sure to keep your suggestions in mind

Submitted

The graphics are so nice!

Developer

Thank you so much!

Submitted

Brilliantly made. loved the amount of abilities in such a short game. great execution of the limbo art style.

Developer

Thank you for the input!

Submitted

This is a very well made game! I love the story, and the art style! I like how at the end there are some patches of light and you are getting out of the darkness! Sound effects or music would be really good but in one week this is outstanding! amazing work! 

Submitted

I would have prefered "jump" on the space bar personally. I kept dying immediately because I would hit spacebar instead of "W", also, there seems to be a collision issue at the bottom of the first jump, since I can stay alive

"Breaking platforms", there's no indication when they are breaking (nothing visually anyway), so it's hard to gauge when they are going to break. 

I pressed "E" immediately after getting clone, and it looks like it bugged the whole game as I couldn't get the platform to go down before the "double jump".

I was sad there was no music/sound FX.

Overall, it was a little frustrating. I love the art style and how you did the tutorial step by step. 

Submitted

Well, the game looks kinda cool, but I think that this game looks very similar to "Limbo". The concept and mechanics seems to be very cool! Liked it. By the way, I think that you should add music to the game. 

P.S. Accidentally, I killed clone three times and restarted all the game. 

Anyway, well done! <3

Submitted

Very nice game! i've enjoyed playing it a lot.. i had to restart a couple of times because of the clone falling over the platform but other than that beautiful! I understand why you choose this art style... i would love to experiment with it too! Well done Klortak :)

Developer

Thanks for the feedback, It's a simple thing to fix I just didn't find the problem until I submitted the game

Submitted

I like your game. The artstyle is so nice.

Developer

thank you

Submitted

The clone feature was a one time use, which I didnt know, but I restarted the entire game and was able to finish. The silhouette style is really cool, and reminds me of my game! :) 

Just a tip:  because your doing movement with velocity, put a frictionless physics material on your character, up the linear drag on the rigidbody, and then adjust the jump force and gravity scale to compensate. This will make it so your player doesn't stick to walls anymore! :)

Developer(+1)

Thanks, I had originally had a frictionless material on the player but unity crashed and I didn't notice it had removed it

Submitted

I love the art style. Also thank you for adding checkpoints, it made the game a lot more enjoyable!

I'm not sure if I did something wrong or if its a bug, but I lost my clone and I was unable to spawn it on the button to keep the double jump platform "on". I enjoyed the game otherwise.

And thank you for playing my game!

Developer

I realized that the clone could die after the game jam had finished sorry about that

Submitted

I though the game had a real interesting idea behind it and i love the silhouette art. there are a couple goofy spots with the edges of bridges. Otherwise i loved the simple progession and would love more complex puzzles. Also, I was unsure how to quit so i had to use task manager.

Developer

Yeah I had to do the same thing, I forgot to add a quit function

Submitted

I though the game had a real interesting idea behind it and i love the silhouette art. there are a couple goofy spots with the edges of bridges. Otherwise i loved the simple progession and would love more complex puzzles. Also, I was unsure how to quit so i had to use task manager.

Submitted

cool game! the art style is really cool & looks great! player movement & controls feels good too. Like some other comments, my second power also bugged because me and my clone died, forcing me to restart. Also, if I jump on the edge of a platform, I get stuck. You can easily fix that by adding a "slippery" material to the platforms. Finally, I think adding some sound would really add to the atmosphere you create with the visuals. Overall, nice game!

I'd appreciate it if you could play/rate my game as well! :)

Developer(+1)

I appreciate the feedback, sadly I didn't realise that the clone could go through the platform until the jam was over

Submitted

I saw a lot of potential in this! I liked the amount of souls and wished that I could have used them more. The artstyle was nice (reminded me of limbo)!

Developer

thanks, I wish I could have implemented them more as well but I couldn't think of anything fun to do at the time, and the art was heavily inspired by limbo

Submitted

I wish there was some audio on the game that would complement the mood. Also the second power bugged because me and my clone died, so I got stuck. The visuals are awesome, but I think the movement is a bit too fast.

Developer

I tried adding audio but it kept glitching, thanks for the feedback

Submitted

This looks great and controls quite well. I liked the concept of gaining new powers along the way but it's a shame that most of them get used only once and then discarded immediately. You could've created some amazing puzzles by combining the different powers. I also had a minor issue with sticking to walls when I was jumping into them. But overall, good job, and if you want to develop this further, there is certainly a lot of potential.

Developer

yeah I wish I could've implemented more but I wasn't so great at managing my time

Developer

I just realised why it was sticking to walls and I'm kinda annoyed I forgot to fix it, I didn't add a frictionless material to the character

Submitted

Nice job, really enjoyed the visuals.

Viewing comments 24 to 5 of 24 · Next page · Last page