Art and overall look is very nice. Parallax, screenshake, and the little effects on shooting a wall are all nice. Font matches the look well. One minor nitpick on the visual side is the walk speed is pretty fast but the walk animation speed is pretty slow. It might be worthwhile to either decrease the move speed or increase the animation speed to get them a bit more in sync.
Good tutorial, it's a little thing, but I liked the animation of the info bubbles appearing. I only ran into one gameplay issue. With the clone power, if my clone died I could not reclone it, which required me to restart when I accidentally killed my clone and couldn't have it hit the platform switch.
Either no audio or audio was broken for me, would have been a nice addition. Especially some good ambience or atmospheric track would really go well in helping complete the vibe of the game created by your good visuals.
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Lost Souls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #167 | 3.962 | 3.962 |
Game Design | #603 | 3.192 | 3.192 |
Theme | #729 | 3.192 | 3.192 |
Fun | #735 | 3.000 | 3.000 |
Overall | #818 | 2.936 | 2.936 |
Innovation | #870 | 2.808 | 2.808 |
Audio | #1680 | 1.462 | 1.462 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to absorb the lost souls in the cave and in return they allow you to use their powers
Note: A lot of you seem to enjoy this game and because of that I will try to continue developing it, I will be trying to make devlogs on my channel for those of you interested
https://www.youtube.com/channel/UCcFx-Hy_RmCsZprn6r9QIxw
Did you write all the code yourself and made all the assets from scratch?
Yes
Comments
Thank you for the feedback! Unfortunately the no audio was not a bug, I forgot about it until the last moment and didn't have time to fix it. And for the clones, I realized they could die and added a fix but forgot to put it in the tutorial section. I'll make sure to keep all this in mind for when I continue the game.
Wish that each ability was used more than once, but I liked the graphics!
As a Limbo fan (100% achievements on Steam) I see were your inspiration came from.
Your game is very entertaining. Short, but it's a game jam.
I found some issues mention by other users, like "killing" the clone (falls down) and had to restart the whole game.
But would be nice a few more levels to explore the game, and combine the powers of the souls for solving puzzles.
Great job! Congratulations!
I would have prefered "jump" on the space bar personally. I kept dying immediately because I would hit spacebar instead of "W", also, there seems to be a collision issue at the bottom of the first jump, since I can stay alive
"Breaking platforms", there's no indication when they are breaking (nothing visually anyway), so it's hard to gauge when they are going to break.
I pressed "E" immediately after getting clone, and it looks like it bugged the whole game as I couldn't get the platform to go down before the "double jump".
I was sad there was no music/sound FX.
Overall, it was a little frustrating. I love the art style and how you did the tutorial step by step.
Well, the game looks kinda cool, but I think that this game looks very similar to "Limbo". The concept and mechanics seems to be very cool! Liked it. By the way, I think that you should add music to the game.
P.S. Accidentally, I killed clone three times and restarted all the game.
Anyway, well done! <3
Very nice game! i've enjoyed playing it a lot.. i had to restart a couple of times because of the clone falling over the platform but other than that beautiful! I understand why you choose this art style... i would love to experiment with it too! Well done Klortak :)
The clone feature was a one time use, which I didnt know, but I restarted the entire game and was able to finish. The silhouette style is really cool, and reminds me of my game! :)
Just a tip: because your doing movement with velocity, put a frictionless physics material on your character, up the linear drag on the rigidbody, and then adjust the jump force and gravity scale to compensate. This will make it so your player doesn't stick to walls anymore! :)
I love the art style. Also thank you for adding checkpoints, it made the game a lot more enjoyable!
I'm not sure if I did something wrong or if its a bug, but I lost my clone and I was unable to spawn it on the button to keep the double jump platform "on". I enjoyed the game otherwise.
And thank you for playing my game!
I though the game had a real interesting idea behind it and i love the silhouette art. there are a couple goofy spots with the edges of bridges. Otherwise i loved the simple progession and would love more complex puzzles. Also, I was unsure how to quit so i had to use task manager.
I though the game had a real interesting idea behind it and i love the silhouette art. there are a couple goofy spots with the edges of bridges. Otherwise i loved the simple progession and would love more complex puzzles. Also, I was unsure how to quit so i had to use task manager.
cool game! the art style is really cool & looks great! player movement & controls feels good too. Like some other comments, my second power also bugged because me and my clone died, forcing me to restart. Also, if I jump on the edge of a platform, I get stuck. You can easily fix that by adding a "slippery" material to the platforms. Finally, I think adding some sound would really add to the atmosphere you create with the visuals. Overall, nice game!
I'd appreciate it if you could play/rate my game as well! :)
I wish there was some audio on the game that would complement the mood. Also the second power bugged because me and my clone died, so I got stuck. The visuals are awesome, but I think the movement is a bit too fast.
This looks great and controls quite well. I liked the concept of gaining new powers along the way but it's a shame that most of them get used only once and then discarded immediately. You could've created some amazing puzzles by combining the different powers. I also had a minor issue with sticking to walls when I was jumping into them. But overall, good job, and if you want to develop this further, there is certainly a lot of potential.
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