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Plants and Mazes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #160 | 2.625 | 2.625 |
Theme | #165 | 2.667 | 2.667 |
Presentation (visuals) | #167 | 2.750 | 2.750 |
Overall | #171 | 2.681 | 2.681 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
nice pacman game :)
cute and fun game!
Nice little Pac-like! I didn't grab my score before I closed my tab, but I definitely got most of the board cleared.
The controls are a little strange but I see now reading some of the responses that I just need to be a bit more definite on my input. Would be fun to see AI in the game - do you think you'll make it similar to Pac-Man/Ms. Pac-Man ghost AI, or try something different?
My idea was to just use line of sight to chase the player, and I could control the difficulty by adjusting the speed of movement and range of sight. The player could make a turn but if they were still in range and line of sight once the monster reaches the intersection, the chase would continue. If I can't figure out how to make that work right, I'll switch to breadcrumb trails, which is a bit more similar to the original AI. An additional aspect of the ghost AI was that when they weren't actively chasing, they'd each seek out a different corner of the maze. I have no intention of including that, nor do I plan to include the timer where the ghosts would switch between patrolling and wandering.
Final score 30600
I don't think there's any win condition set up? But a good start to a pac-man style game. I think I also ran into the multiple collision bug someone else reported which resulted in all of the flowers resetting, but I tried my best to get that win :P
No win condition yet.
It uses grid-based movement with tweening, but because it's continuous you normally wouldn't notice unless you try to change direction mid-movement.
Super nice game! I see that you went the same route as me and did AI. What a pressure for a game jam. I really loved playing it and found it cool to have to dodge the little kenney! You can be proud of what you made 😄
Thanks! The AI is barely even that. At each intersection, it just randomly chooses a direction based on what's available. There's additional code that has the AI chase the player if they have line of sight within a certain distance, and it simply doesn't work. Unfortunately, I needed to get some sleep at some point that weekend, so it never got fixed.
Understandable, it was nice to play tho!
Hey I think this is actually a pretty good pac-man clone that uses the theme well. Besides working on the enemy AI, I think making the map smaller would also help increase the difficulty.
nice idea! good job!
A cute pac-man style game. I only had a small problem with respawning. It wasnt registering inputs and when it did it sometimes teleported me to the place where I previously died. But nice concept!
Wow. Okay, I didn't encounter that in my own testing. I'll keep an eye out when I return to this project. Thanks!
This is such a wholesome vibey rendition of a Pac-man style game. You mentioned wanting to expand, it would be cool if there were nature-themed power ups that did something. Like maybe after you pick up a seed, the new plants you grow are carnivorous and will eat the enemies if they try to run over them. Cool prototype and lots of room for added fun!
I wanted to have the equivalent of power pellets, actually. But plants that eat the enemies? Now there's an idea!
If polished and expended this would be a great game.
Thanks. I'm hoping so. As it is, it's going on the pile of games that need polishing when I have time to go back and do so. I gotta stop joining every jam I see.
Well made entry into the jam, great job on finishing it.
I ran into an issue where once I got hit the level reset including flowers bloomed but I noticed the lives in the top-right, not sure if this is intentional.
It’ll be exciting to come back to this and see what changes you implement in the future.
It sounds like a bug. You're supposed to lose one life, the monsters and player reset, the flowers stay the same, and you continue from there. But sometimes multiple collisions occur in a short period and you lose all your lives. One of the many things I plan to fix. I have another jam I'm doing, so it might be awhile before I can come back to this.
No worries, I appreciate you submitting this. Good luck on your next jam and keep learning
Nice twist on the theme. Good job on the release!
Not sure if you want this feedback, but what I would try to do is:
* Ramp up the speed a bit more
* Make the player more distinct
* Add ways to fight back
* Maybe have the plants be a gray/transparent color. To exacerbate the
feeling of progress even more.
* Maybe start the game zoomed in on the player, and have the camera grow over time?
Would fit the theme as well.
I agree with nearly all your points, and most of them I wanted to implement but just didn't have time. Thanks for your feedback.
Decent fun for a short while, but feels quite slow. A win screen would be nice too
A win screen, huh? How about a transition to a new level?