Ah, that's apparently due to stuff like disabling cookies, adblockers & the like. It's probably past voting time now, though, hah.
Zoey Sheng
Creator of
Recent community posts
Super polished, aesthetically-pleasing, & well-designed game y'all put together! I'm surprised you pulled off the miracle of coordinating everyone, to begin with. This is seriously the largest jam team I've seen. Yet, here's a top contender of the jam coming out the other end of all of that!
Also, I may have somehow won & lost at the same time by getting caught in the final hour. Kinda feels like a good spoopy superposition to end on, lol.
Very neat! This got at my soft spot for Pico-8 games, but it felt like a simple idea executed really well. The aural & visual feedback from rapid tapping was satisfying & also ensured the player was looking in the right spot to see the effect of their actions on Sisyphus. The expanding glow on the boulder with faster tapping feels almost like a diegetic interface element; like this mystical glow engulfing the boulder from the inside to shove it down the hill. Great work!
This was a really tightly designed & super polished hardcore platformer!
It's been a while since a platformer has made me sweat like that! Flashed me back to my platformer speedrunning days, hahaha. I beat it, though. I may come back for the bonus levels later!
I'll say that the slippage on the rolls, the blind jumps, & the sometimes overly-touchy run speed made some spots feel a bit unfair, but this is a shocking amount of work that y'all got done in 48 hours! Great work!
...so yeah Twine 2 is actually obnoxious AF...
Nah, but for real, I feel ya. This smacks a lot of the stuff going through my head when I was a teenager. Art's hard, dude. Communication's hard. Vulnerability is scary.
You know, Mark Gonzalez (the skater & artist) said in an interview once that he grew up skating & art'ing as a sort of way to communicate with a thing that's not alive but still his friend, in a sense. He apparently struggled with communication a lot, as a kid.
This reminds me of that. Like communicating with a thing instead of the scary kind of communication with other humans. Then maybe those other humans tease apart whatever comes out as a result & grow to understand you a bit more as a result. Or at least some idea or feeling hanging on your head at the time.
I appreciate your communication with this thing. I won't say it's the best thing ever but I hear you. Maybe that's the important bit.
Amazing art, creative premise & interpretation of the theme, & overall a really polished package. That said, the gameplay wore on me after a while of repeating & speeding through dialogue while trying to figure out where the will is hidden. If it's hidden in the dialogue, it feels like it must be on an esoteric branch I missed or there's a very subtle hint I'm missing.
This was nice. It's a bit simplistic, but I dig its sense of humor. A cool take on the theme, too. Thought it was like my game, reading the description, but it's definitely more straightforward than mine. It would have been neat to see the intended endings, but that's game jams for you, hah. Good work!