Very nice game. Love the art, and only wish the controls were a little tighter.
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The Meek-Mooks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #271 | 4.122 | 4.122 |
Overall | #908 | 3.486 | 3.486 |
Originality | #1469 | 3.378 | 3.378 |
Fun | #1730 | 2.959 | 2.959 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
To become human, three meek-mooks must join together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Very cute artwork! It was a good amount of challenge, maybe a little too difficult at times. If the jump was less floaty, it might balance out the difficulty. Nice work!
The game was really fun, and there was a lot of interesting and well thought out levels for the 48 hours. I loved the art style and story, although the ending was sad. My main critique is that the movement felt slow and jump felt floaty, so when I had to restart it felt slow. Overall really cool puzzle/platforming game :D
Cute game, but i had slight difficulties with control responsiveness. Cool little things, for example, when your little companion falls on your head and it stays there
Cute artwork and full of charm! Platforming was a bit slow, but the adorable characters more than made up for it.
Fun little game with great presentation. The movement is a bit slow but I liked the platforming with the 2 characters. Great work.
The animations are cute and lovely! I think some audio would've been a great addition, but that's just me really liking audio. The levels are more interesting than I thought they'd be, the moving platforms add a lot of nice complexity to the puzzles.
Really charming! I love collecting together these little fellows to build a human, and the story elements really add to the game, especially with the humour - it was fun, and it gave meaning to the game! The puzzles were interesting too, but I would say that the movement was a little off, feeling kind of slow and floaty. It didn't make the game unplayable, though, but some tighter controls would've been nice. The artwork was wonderful, I loved how cute the little meek-mooks were! The way you used colour to show what everything was really helped the game as well, with the ground being dark purples, interactable objects being pink, it made the game a lot more readable. Those short cutscenes were very nice as well. It's a shame that there wasn't any sound or music, but it's fair enough if it was made in 48 hours, it's an impressive amount of work already, and it's best not to stress too much about it! It was real fun and charming, good job!
The story was hilarious and what kept me going, the levels were too big brain for me, but I still beat it. Very clever and cute
helleww, bolshevik here.
The game’s super charming, I love the vibe it had so I completed the whole thing.
Here’s my feedback:
Art: Animations were too choppy but given the 48hrs period, I think the art looks surreal, original and great!!
Gameplay: Although the idea of stacking them together felt really cool, and using the different sizes to limit where a character could go, the game felt too “floaty” when it needed to be more precise, specially in a couple of levels where the jumps had to be tighter.
Sound: I don’t know whether it’s WebGL being janky as always, but couldn’t hear a thing.
All in All, a solid 4 stars all around. Great Entry :D
Cool story and art. Cool idea of stacking them on each other. Sometimes jump key is bugged. Good job.
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