I was excited to try this one out because it looked cool, but when I tried to play it nothing seemed to work right. Most of the buttons don't do anything, and my sword disappeared as soon as I entered the dungeon. Also, there were areas where there was no visible wall but I couldn't walk through anyway (not just the obvious backface-culled walls; like one area with a big arch that looked like I should have been able to walk right through and another area with a fence and a doorway).
Cal Jepso
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Really nice looking game with some really cool gameplay ideas. Loved the music and UI. Probably would have enjoyed the actual game a lot more if it wasn't constantly lagging or glitching out. Not sure if the problem is just my computer, or the game itself, but even if it's just an intense game to run, I would recommend for a game jam making something that can run problem-free on even low-end computers. For a 48-hour game, though, this is amazing! I wish it had run smoothly on my computer so I could have played it all the way through.
Fun and great looking game. I also really liked the music. Gameplay-wise, there didn't really seem to be a way to lose that I was ever at significant risk of. I assume you lose if all your gang members die, but there were always so many people ready to join that there didn't seem to be much risk of that happening, so there wasn't really a feeling of challenge. Also, when you have a big enough group, there's often literally no way to have everyone jump at the right time to avoid obstacles, so you're forced to lose members. Overall, though, great job!
Really beautiful as far as the graphics, sound, and overall presentation. Would be nice if there was more stuff to do, though. Also, if more stuff actually happened in the game, you could use it to explain how the character knows that a random floating light is actually a companion spirit or whatever it's supposed to be. I know, probably way too much to do in 48 hours, but if you made a post-jam version, maybe some kind of enemies or obstacles that the light saves you from so you have some reason for thinking that it's alive and looking out for you.
Seems like a pretty loose take on the theme, but a cool game idea nonetheless! Apart from just generally more polish, I think the biggest improvements you could make would be increasing the character's jump height so you can actually land on stuff, plus better tutorial/explanation of how stuff will affect the environment
Fun concept, but lags like crazy, at least in the web version, which makes the game basically unplayable. I would try the downloadable one, but I'm on Linux. Maybe add a graphics quality slider or something? Also, maybe instead of just restarting when you die, bring up a menu or something that lets you quit to the starting screen. Overall, though, from the little bit I got to experience, a really nice and fun game.