Nice concept! The hogs were a pain, kept running of the screen if I didn't get them fast enough, and I had to slowly yank them towards other animals. The squirrels' mechanic was pretty interesting though, providing an extra challenge.
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Animal Frenzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2528 | 2.933 | 2.933 |
Overall | #3174 | 2.511 | 2.511 |
Fun | #3383 | 2.267 | 2.267 |
Presentation | #3502 | 2.333 | 2.333 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player Capture animals with ropes
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Cool idea! Maybe instead of having them randomly disconnect you could have one of them break free every 10 seconds or something, its pretty hard to get all the rabbits when they keep disconnecting at random. There is something about commanding an army of rabbits that is quite satisfying :)
The central idea is solid, but I think it would work better if there was a circle which shows the area in which you can still click to form a rope. (And perhaps a few rounds of testing, I didn’t get the feeling all of my clicks registered.) Also, introduce the other animals a bit earlier. Once you can capture one and about four rabbits, the mechanic has been introduced, and you can show some (promised) variance. (I had to give up in the 3rd level after a bunch of tries…)
While it wasn’t been a problem in practice, I don’t think it was a good idea to put the restart button on the field itself, where an animal might be, either.
This is so close to being fun, but just a bit too janky to nail the landing.
Not sure how the rope is supposed to work. It seems like winning at this game is mostly just luck, rather than skill. It's an interesting idea, though, and if the rope mechanic was implemented in a different way, this could be really fun!
Hi, I like your idea, and your graphics are very cute! You have a cool central mechanic here with the animals pulling you in different directions and trying to juggle it all, but it was a bit tough understanding how my actions led to success and as a result it sometimes felt a bit down to luck. You have the great basis of a game here though, and it's a well put together package, congrats on submitting!
Not sure why the elephant levels aren't first - they're far easier than the rabbit ones.
Also I'm still not entirely sure how the rope physics work - it seems like the best strategy at the start is to just allow yourself to be pulled around by the rabbits, as moving usually lets one escape...
thx for playing and giving feedback :). I saw that after some friends played, probably should make the player pull more or get more grip as moving is complicated. The elephant one it happens to be the second animal developed and should do other thing(he should eat to get heavy and sleep so he cant move), we cut the eat part and now he just stay there, but you are right, we should get the stages out of order really.
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