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Rescue Mission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1991 | 3.000 | 3.000 |
Overall | #2404 | 2.852 | 2.852 |
Originality | #2509 | 2.944 | 2.944 |
Fun | #2552 | 2.611 | 2.611 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You and your comrade are joined together because you can't leave him or he'll die, and he's totally dependent on you. Additionally, in the game's story, you two are joined telepathically
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
nice doomlike game graphic ; although I am confused why my commande died; should I kills alll enemy or do something else in 15 s ?
Reminds me of doom in the play style, and ended up being pretty fun once I figured out the controls and what to do! I think it would be good if you added a prompt in game so players know what button to press to pick up their friend.
Yeah, a tutorial is one of the things I wanted to put in, but ran out of time.
Totally understandable, we had the same thing happen in our game xD;
My comrade died so much times :D And I had some camera problems. But it't good game idea, keep it up!
Started the game, trying movements, trying aim, trying shooting...
"Your comrade is dead"
Ops xD
Pretty good game Nice done :D
The core loop is good, and the unpredictable ways the green soldiers moved made the game tense, though at the cost of feeling unfair sometimes. The game has one big problem however: at least in the browser version, the UI isn't scaled properly, which not only looks ugly, but results in the crosshair being off-center, so that I had to put tape on my screen to progress beyond the second room.
Cool, the first attempts on the game i think that i need to run to find the comrade , after i think that i need to return to the comrade when i realize that the green one was him, i just don't use the jump, i don't see any need to use it, just discover that the crates was destructible when read the comments there. The theme is good, i recommend put the button to full scree, because if the page lose the mouse it needed to restart the page
Really unique take on the theme, however the hitscan enemies became quite ingratiating after a while... Also, a prompt to pick up your comrade would have been helpful, as my first few minutes with the game I thought I had to find the comrade in 15 seconds, I thought it was just a corpse on the floor!
Of course, I then read the description and ended up having some fun! Good job.
If you get a chance to check out my game, that'd be appreciated! :)
Pretty unique take on the theme, and pretty fun too! I just read below that the crates are destructible and I wish I tried it out but I didn't figure that out either. Instead I opted to shoot from distance when I could and memorize which ways to go, which was fun in its own right. Pretty decent visuals and music too! Good job!
It was fine but the amount of damage the enemies did made me feel like i had to play boring as otherwise i died, the sensitivity was also annoying as an accidental full turn was too easy which was very annoying in a map thats all the same texture
Cool concept regarding the theme, I wish there was a way to heal up so it didn't feel like I had to duck under cover every few seconds. Good entry.
There are health packs hidden inside some of the crates. If I'd had more time I would have made it clear the crates are destructible through an animation and sound effect.
Nice concept of "joined together", I didn't expect a jump scare from a bunch of pixels 🤣
Reminds me of that old screensaver... in a good way.
feels just like back at babushkas... home...