This also fixes the problem in Ubuntu 23.10
CalebBennetts
Creator of
Recent community posts
You kept dropping hints about "what happened last run" and "I know how much you hate doing these, but I can't thank you enough," to the point where I was expecting a big twist. And then the game looped. Which is actually the perfect twist.
If you make a larger release, please consider reinforcing that twist with elements that encourage replayability, such as a high score/best time tracker, optional pickups, random level generation (ambitious), maybe even a "Groundhog Day," "escape-the-loop" sort of narrative.
This is really good.
2 things I really liked:
1. The look of your assets, objects' arrangement in 3-D space, the ship's movement, and the stretched field of view worked together to give a 90's retrofuturistic feel.
2. You made a palpable power curve. In the first level, I thought the enemies were too hard to kill. A few upgrades in, I realized that was the point, and it started getting easier to clear occasional enemies, but even then, only with careful targeting and persistence.
2 things I'd change:
1. I had a problem of the text appearing all scrunched together and couldn't read the HUD.
2. You developed a strong theme of self-determination on the game page. If you showed the star map at each checkpoint and plotted the course the ship has taken so far, I think it would help to reinforce that theme in-game.