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The Warehouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #22 | 3.857 | 3.857 |
Technical Implementation | #29 | 3.571 | 3.571 |
X Factor (overall enjoyment) | #38 | 3.429 | 3.429 |
Overall | #46 | 3.381 | 3.381 |
Graphics/Animation | #54 | 3.286 | 3.286 |
Music/Sound | #56 | 3.143 | 3.143 |
Fun/Design | #76 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game? (optional)
Godot 3.5.2, GIMP, Audacity, jsfxr
Which art and audio did you / your team NOT create? (optional)
Music and font (credits in game)
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Comments
We had several games in this same vein of "program the btys to solve the puzzle" (including mine). What's really interesting about yours is the heavy leaning towards the sim genre. As a result, the fun is a slower burn, but that's really enjoyable too the right audience.
Looks like we had a similar take on the Jam! Awesome job! I really liked being able to program each bot individually and send them on their way. I also appreciated the multiple tutorial options
Nice puzzle game! It was fun to program and watch the robots. The save feature is great. Sometimes I've put the package on the shelf but it didn't register it as delivered. I don't know if that's a bug or I'm doing something wrong.
Thank you for the feedback! That seems like a bug, and it's weird that it's the 'delivered' mark that's not working and not 'checked' or 'correct' that are more the complex ones. I'll have a look after the jam finishes.
This is a really impressive game for a short jam! I enjoyed it, but it took me a while to figure out how to do things properly. I wonder if instead of a tutorial that's a paragraph of instructions, it would work to have a mode where you move the robot in "real time" to understand the rules? A couple times I thought for sure I'd solved a level, only to have it end and say I'd messed something up... but I wasn't totally clear on what I'd messed up, if that makes sense. (Does the box have to be facing the scanner in a certain way?) Anyway, nice work!
Thank you for the feedback! Letting the player move the robot in real time for the tutorial levels is a really good idea, I was even doing that to test the main mechanics. And yes, the box has a code on one of its sides that needs to be facing the scanner. Maybe I need to make more tutorial levels with less text each to explain that and some other things in more detail.