I know this is a bit late. But as long as you program it in. You'll be able to do it as you would expect. I'd just make sure the image width and height are 1. That way a wall and cell would represent 1 pixel. Would be much easier to generate a Tilemap for imo.
SpeckOfDust
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What a mod! I saw golden souls 3 on twitter. Was really interested in trying out the series. Never played doom 2 before. But I gotta say it holds up today really well. This game actually keeps my attention rather than a lot of boomer shooters out currently. Great job and thanks for getting me into doom 2. I'll definitely be trying out more mods.
Thanks, glad you like it! Initially the collisionbox for the player was a square so the player wouldn't slip off corners for about 4-5 days of development. But then we changed it to the capsule shape. Just thought it would make getting up on platforms easier. Slipping off corners didn't happen that often. But inevitably it still did happen from time to time. I think slipping off corners is pretty cool tbo. Is that something that wasn't fun for you? The screen transitions your right shouldn't have had spikes right next to them. Should've found a way to mitigate that from happening. Appreciate the feedback!
Thanks glad you liked it! I think we did make the levels too difficult. Since a new player doesn't have a full understanding of the mechanics and how they work. Should have expected that but I'm pretty happy with what we made here. Definitely need to work on designing my games with a better difficulty curve. Appreciate the kind words!
Thanks for the feedback! Yeah the theme could've used some more work. We were having trouble actually figuring out what exactly we wanted the game to be. We were trying to make the game as difficult as we could. I find satisfaction in games like that only if it's fair of course. But I see now that for a jam like this easier levels towards the beginning and maybe 1 hard level. Would've been better for us. I hope that you found it to be fair at least. Appreciate it!
The art and the art style is very good. I would like to see the camera zoomed out so I can see the level a bit more. I aimlessly walking around the entire time. Somehow was able to beat the game by killing my character. The 2nd playthrough I was able to reach different areas. But still unsure what's going on etc. You did have some text in there that I saw for the tv, the player replica not sure what it said, and the grandfather clock. But you weren't able to do anything with any of those items from my understanding except for the player replica. Instead of putting those in maybe notes for the player explaining the story or something like that would have made it clearer from the get go what needed to be done.
Nice game! Controls need some work. The wall jump mechanic works in an unusual way. Collisions are wonky sometimes. What I would of preferred for the controls would be arrow keys to move and zxc as jump, dash, attack or dash, jump, attack. Would of loved to hear some sounds as well. Other than refining the controls, movement and adding in sounds. I'd say that would basically be it. Overall love the art style, levels are very nice, and great job with the ghost mechanic! Took a while for me to figure out you can hold jump a little longer. I have the same thing in my game.
Art style is definitely top notch! Great job with the sounds and the Theme! The gameplay though specifically the player controller needs some work. Jumping looks very off which makes the game unnecessarily difficult. The boss is solid very nice job. I would of put the movement abilities right next to each other. Meaning the dash and jump are "z" and "x" then "c" would be attack. But that's just my preference. Could always learn a new control scheme. Great game!