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innerspace-lite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #47 | 2.548 | 2.548 |
Overall | #50 | 2.634 | 2.634 |
Graphics and Sound | #51 | 2.613 | 2.613 |
Theme interpretation | #52 | 2.742 | 2.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code
https://github.com/xphere/innerspace-lite-godot-jam-2018
First Godot game
Yes
This is your first Godot project
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Comments
Neat game! I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)
Wow, thanks for playing and reviewing! I like your videos, keep up the good work! ;)
Loved the graphics, also I like to abuse mechanics, so I spinned and spammed bullets - very effective, only sometimes enemy broke through. Interesting idea that I had to collide with enemies to cool/warm myself and do it with the right timing, also great job with first Godot project!
Thanks for the comment! I tried hard to set spin acceleration and shot cooldown to make spamming not that effective, but that's all I got. I know it's a small game but I think it's a big step for me to start playing around again with game development, and it's all thanks to Godot. I just fixed some bugs and added a small intro too...
I'm happy you liked it, thanks for playing and reviewing! ;)
I like this game, it reminds me of a classic I'd see on the Atari or something. The mechanics were easy to pick up on, but the angular momentum of the turret made it challenging.
Cannon rotation is where I put more effort, making it difficult to master but not too much. It gets better with an analog joystick where you can fine-tune your movement.
Happy you liked it! Thanks for playing and reviewing!
Interesting game, really nice graphics.
I did not understood much the mechanics, sometimes the same thing did different amount of cold/hot damage, also got the broken indicators which maybe made things more confusing for me.
Sorry, I wish I had more time to fix this (should be easy, I hope) will do in a few weeks.
The mechanics should be obvious after some runs, the main one is "don't get hit". The less obvious is "if you can't avoid being hit, shield it at least". Maybe I need to put some effort in making this more evident.
Thanks for playing and reviewing! Glad you enjoyed it!
Impressive first Godot project, congrats! I really enjoyed the graphics, and the gameplay is clever and challenging. The slow movement forces you to plan ahead and decide what to aim for, it's a very good concept for such a 3 day jam.
I'll be looking forward for a post-jam version with some more tweaks and sound effects! :)
Thanks, I'm glad you liked it! I'm pretty impressed with what can be achieved with Godot in a few days, also loved its open source nature, making it an easy choice among other engines.
Pity I had to leave out sound effects and menus from the game due to time restrictions, but there'll be a more polished 1.2 version soon.
Thank you for playing and reviewing! It's nice to be part of this jam and hoping for more!
Gorgeous one! The minimalistic pixel-artstyle looks great and the gameplay is interesting and nicely balanced. It took me a short while to understand I have to plan ahead and calulate what to shoot and what not.
My highscore is 1:14 :)
I tried to be minimal but not simple. Still need some tweaks, but I'm kinda happy with the look and feel. Glad you enjoyed it, thanks for playing and reviewing!
That was awesome, but I didn't expect the thermometer to be broken. :P
What were those bars next to the ship, shields or Is it from the movie? (I didn't watch it)
Good job either way.
Sure thing, those are shields! If used correctly they can block half the damage and temperature effect. I think I should have put more work in make the mechanics evident, will improve this in future work.
How is the thermometer broken? I don't get it.
Glad you enjoyed it! Thanks for playing and reviewing!
I meant split in half. It's showing both halves side-by-side:
Hmm, if you compare with the screenshots, this is not how it should be... Left bar is temperature, the right is health. Strange, in what platform are you running the game?
Linux Mint x64, with an integrated Intel graphics board At a resolution of 1366x768
On closer inspection, the screen is just cut off. What scale method did you use?
None, that's why your screen is cut, losing half the information (fever alarm and ºC degrees)
Will try to fix it for "small" resolutions, thanks!
Cool looks, but the controls were too sluggish, the deceleration was too slow, also, I suffered hypothermia at 35 C ? Im pretty sure that's cold but not that dangerous.
I've based temperature limits on this wikipedia entry about body temperature, but you're right that 35ºC feels too high to die of hypothermia. Think I'll be tweaking this and that for some time, hehe.
Thanks for playing and reviewing!
I think 35 should probably be internal temperature. Nevertheless, a good entry. I understood the need for slugish controls for having to plan ahead.
Really great for a first project (this was my first as well)! Could use a read me of some sort, but I figured it out from the screenshots.
I enjoyed the particle effects a lot! Reminded me of Geometry Wars but completely unique from that. Good job!
Yes, I was hoping to have some extra time to add a "How you play" introduction, but the deadline was too narrow for me, I'll be addressing this and some more things in the future, after the jam is finished.
Glad you liked it! Thanks for playing and reviewing!
No worries! I definitely ran out of time too, so don't sweat it!